We really like Kentucky Route Zero. In fact, I’d go so far as to say it’s the Ideal Kill Screen Game: aesthetically surefooted, poetic, funny, surreal, and melancholy. (The other pole of this is, like, last year’s Bloodborne, or something.) So when designers Cardboard Computer tease more Kentucky Ro
Monument Valley (2014) and Lego. It just feels right, doesn’t it? Maybe it’s that the puzzle game’s isometric perspective gives us the privileged view of god games, in which we build and destroy. Or perhaps more simply it’s the attention the game draws towards it brightly colored geometric mazes, ea
Gravity Rush (2012) director Keiichiro Toyama didn’t choose horror, it chose him. His first game as director, Silent Hill (1999), was assigned to him by his bosses at Konami. A stranger to horror as well as a self-professed scaredy-cat, in order to find his feet Toyama turned away from schlock and g
Pages contain bodies and blood both literal and metaphorical. Illustrations and text occupy a confined world of disarray, littered with skulls. Among this is the beauty of rain falling and of bright wallpaper colors. A world where your hands are not your own. This is a world of contrasts, the world
What would you do with the national security (read: espionage) apparatus at your fingertips: Would you defend civil liberties or use the reams of information collected each day to satisfy your own ends? Need to Know, the debut title from Australian developers Monomyth Games which is raising funds on