When I played a demo version of The Witness at a Sony event in 2013, I was offered two approaches: 1) I could be lead through a basic tutorial of the way the game’s puzzle systems work, or 2) I could be left to wander around the island landscape and discover it at my whim. I chose the latter option,
Boy, videogames sure do want out of the narrow, crate-filled corridors of their youth, nowadays! First-person hiking simulator Firewatch has been receiving critical praise all week, in no small part because of its beautiful renditions of the American Northwest. Now The Flame in the Flood, a game abo
Nostalgia for 1990s graphics and the decade’s range of operating systems is hellfire right now. It’s hot as shit and we can’t get enough it. Hence projects like Windows93 exist. Videogames, too, are increasingly incorporating or fully mimicking the early days of consumer-focused computer technology.
You’re a kid, you’ve never driven a day in your life, and in the distance towards the back of the arcade sits a partially enclosed cabinet that crudely approximates the dimensions of a race car cockpit. Some version of Pole Position (1982), probably. It has a driving wheel! And foot pedals! So you j
Destructive Creations does not support ISIS. There is no reason to believe anyone ever suspected otherwise, but the developers behind the quasi-genocidal civilian shooter provocation that is Hatred (2015) aren’t taking any risks. In a Steam post, they say their latest game, IS Defense, is their “per