Videogames and the art of spatial storytelling

French philosopher Guy Debord talked about the idea of the dérive, a mode of travel where the journey itself is more important than the destination, where travelers “let themselves be drawn by the attractions of the terrain and the encounters they find there.” But to think of dérive as a kind of ran

New podcast is dedicated to discussing death and videogames

A new podcast called PlayDead explores the intersection of loss, death anxiety, death positivity, and game mechanics. It’s hosted by Gabby DaRienzo, who openly confesses to being obsessed with “death positivity.” And, in fact, DaRienzo wrote a piece for Kill Screen last year, titled Death Positivity

Stardew Valley brings in a full harvest

There is no point in kicking sticks around over Stardew Valley’s similarities to the Harvest Moon series, Natsume’s long-running farmlife simulator. Not to be confused with the also really good Neil Young album, “Harvest Moon”, which Stardew Valley does not riff upon outside of the honkey tonk atmos

Inks will turn pinball into beautiful paintings

What’s the opposite of a pinball purist? Whatever it is, that’s me. Don’t get me wrong: I don’t mind pinball as a physical table game. It’s the translation to videogames that often bores me. The effort made is usually to simulate the table experience as accurately as possible. Yawn. This is a videog

A videogame about the impossibility of grieving for Pol Pot

“Much of the experience of the site takes place in one’s head,” says the itch.io page for Cho-am, a new game from Aaron Oldenburg. The site described is the place where Pol Pot—the brutal dictator behind the Cambodian genocide in the late 70s—was cremated. In “real life” Cambodia, this site is near