Videogames and the digital baroque

During the 17th century in Europe and her colonies, mankind was forcibly removed from the center of the universe and cast adrift in an indifferent cosmos devoid of greater purpose or meaning. This was accomplished not by any supernatural power but by advancements in technology, particularly optics:

An art book wants you to embrace your failures

To be an artist is to know failure. We know it intimately, in our smudges and our typos. We fear it, anxiously hesitating before we draw the second eye, afraid that we cannot replicate the perfection of the first. Failed It! by Erik Kessels challenges these feelings, arguing for the beauty of our mi

Internet Murder Revenge Fantasy is a first-hand look at growing up online

As a transgender girl growing up in the American Midwest, childhood was a lonely experience for me. I was still questioning so much of who I was, and at the time, there weren’t many resources out there to help me work through it. Transfeminist literature like Julia Serano’s Whipping Girl (2007) had

The threat music and animal sounds of Rain World

The goofy term “slugcat” has been tossed around to describe the creature you’ll control in Videocult’s upcoming game Rain World for a couple of years now. Due to its unique ecosystem set on an industrial planet that’s ravaged by bone-crushing downpours for most of the year (the game takes place duri

The MADE, or the importance of games console history you can touch

About 30 miles northeast of the Frank Gehry-designed campuses and complexes where competing cloud environments are designed, there’s an Oakland museum full of game cartridges. You can see the sign from the highway: The Museum of Art and Digital Entertainment (MADE). That the sign is visible from the