A Wolverine game from 1994 did grime music before it was cool

Producer and DJ Sir Pixalot has rediscovered what is perhaps the first “grime” instrumental piece in the boss track from the 1994 SNES game Wolverine: Adamantium Rage.  Grime is a genre of music that finds its origins in East-London from the early 2000s. The birth of the genre can be found in some r

Kursk will turn a real submarine disaster into a documentary game

As a 6’7 (2m) man, the cramped quarters of submarines are anathema to me. So, when I saw the teaser for Jujubee Games Studio’s submarine survival game Kursk last year, it’s fair to say I was horrified, and more than a little uneasy. It wasn’t only due to the small virtual spaces of the game, either.

Rethinking the shooter for the VR age

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// Header illustration by Gareth Damian Martin Although videogames have been around since the early fifties, the first known electronic shooter actually appeared in 1936. The Seeburg Ray-o-Lite,

Lonely Star brings a lo-fi apocalypse to the Weird West

“FAIR FIGHTS ARE GOOD, IF YOU ARE IN A MOVIE, OR WOULD LIKE TO BECOME DEAD.” This is told to me by a crystal in the middle of a desert, surrounded on all sides by dust and cacti and one single, solitary highway. It’s the third of these I’ve found, sprouting carelessly out of the cracked earth, there

Impossible Bottles only needs one beautiful GIF to win you over

Recently, Honig Studios tweeted out some incredible visuals that were part of a collaboration with artist Rafael Varona, the animator and illustrator of upcoming mobile game Impossible Bottles.  Based in Berlin, the production company is made up of designers, developers, and writers whose goal is to