Pippin Barr takes on Marcel Duchamp and John Cage. The results are as noisy as you want.
Find love in Solitaire with this historial romance fiction card game.
“I feel like I’ve been given the tools and powers of some half-crazed architecture-goddess, and I can reify any weird dream or vision I have. And I intend to.”
Embracing videogame failure with Cassie McQuater.
From big-budget studios to a one-woman team in Japan, next year’s games will be full of surprises.
Marvel at the utter weirdness of your own limbs in the Augmented Reality Hand Series.
Better late than never: the Kill Screen review.
Winter is here. Can videogames help?
The Lithuanian street artist Morfai has a way with repurposing old objects. He’s used digital trickery to make broken public spaces whole again, and assembled bottlecaps into enormous mosaics. His recent work may be his biggest yet, though: he “stole the moon” and trapped it in an abandoned building
One DOSBOX emulation at a time.
Game your way to proper oral hygiene.
Divination, after all, is the crowned ruler of the mystic.
They’re taking inspiration from Fez and Gone Home.
Or: why are you still fitting Tetris blocks together?
We talk to the creators of Autumn, a virtual reality experience about the aftermath of sexual assault.
The history of sci-fi, stitched together in glorious 3D.
What exactly connects videogames and psychology?
The hit mobile game is about more than crossing roads.
We’re going to take a nap and wake up in January.
The most essential videogames of 2014.
You are going to make it through this week.
A week-long series celebrating the strange, wonderful year we’ve had.
Coming probably not very soon to Unity and/or your nightmares.
What do videogames have to say about America’s attitude toward enhanced interrogation?
Simogo’s The Sensational December Machine asks why we fear emotive technology.