In 1977, Tandy released a desktop computer called the TRS-80 which quickly became a hit with hobbyists and tinkerers. One of those was Jim McGinley who gave perhaps one of my favorite talks of GDC this year so far about the “lost” game designs of the TRS-80. What’s fascinating is how well some of th
“Enjoying making something leads to making something enjoyable,” Nintendo game director of Super Mario Galaxy 2 and Super Mario 3D Land Koichi Hayashida closed his GDC talk yesterday. But last year’s devastating earthquake made the process difficult. Against the bleak backdrop of the the date of one
Can games really do anything? That’s been the messaging over the last year or so since the release of Jane Mcgonigal’s Reality is Broken. But is that really so? At a talk at today’s Game Developers Conference in San Francisco, game designer Margaret Robertson outlined some of difficulties they faced
Michel McBride-Carpentier’s new title Bauhaus Break is a “casual drop & match game for iOS influenced by Set and Drop7, with a Constructivist art style.” It’s also a bit tough as you have to match similar object by similarity or difference. But the aesthetic sensibility is quite the highlight as Mc-
Renaud Hallée wrote us about the protoype of his new game “Tambour.” The visuals are sparse, but the concept is fascinating. Two drummers, one battle. Each player sends armies of notes against the other to vie for rhythmic supremecy. Take a look. Video -Jamin Warren