Video At PAX East this weekend, I ran into Alex Schwartz, chief scientist (?) at Owlchemy Labs, who showed me a demo of their upcoming mobile title Jack Lumber. Why are lumberjacks so mad? Because the trees killed the ones they love and it’s up to you to take action. Somewhere between the pacing of
It’s that time of the year again! Kill Screen is looking for interns this summer for editorial, art, and sales/marketing. If you’re interested, apply here.
How different is writing about games from writing about food or music? We talk to New York food critic Adam Platt and former Pitchfork EIC Scott Plagenhoef about dealing with the internet and what it means to be a critic.
Next weekend Rhizome will be hosting another round of its annual Seven on Seven Conference. Bringing together one artist and one technologist, the conference is excellent model of collaboration in the digital age by bringing together two sets of creators that are not always in conversation. In 2010,
At SXSWi this year, I attended a panel titled “The New Aesthetic: Seeing Like Digital Devices” that featured Aaron Cope of Stamen Design, Ben Terrett of the UK Government Digital Service design dept., James Bridle and Russell Davies of Really Interesting Group, and Joanne McNeill of Rhizome. The id