Jamin Warren

Jamin Warren

Does our culture need better monsters?

Desiree Brown sat down with author Brian McGreevy to talk about his new novel Hemlock Grove, a modern twist on the vampire and werewolf genre. What ensues is a rather strange conversation about the nature of fear and the modern occult, but he does offer a twist on what a monster or a villain could o

Classic Calvino

When in doubt, look to Italo Calvino’s systematic writings about literature and the imagination. We use one of his essays to speculate on the creation of a gaming canon.

There’s reason why we don’t remember our earliest game-playing experiences.

Way back in issue 3, we explored what games infants play when they play games in our piece “The Young and the Scoreless.” Ryan Bradley examined the world of electronic games through the lens of three-year-old Jackson who’s been working out some life issues through iPad games: Play can be serious bus