Video Eric Provan sent us a note to take a look at his new Kickstarter project for Spate. The mockups meet our benchmark for requisite moodiness in a platformer and his credits from Tim Burton’s Alice in Wonderland, Cloudy With a Chance of Meatballs, and the new Spider-Man reboot are certainly on fu
Video I’ve often discussed games as occupying many spaces, a nod to GA Tech prof Michael NItsche’s Video Game Spaces, and advance this idea that when we play games, we’re in several places at once. We’re in the world of the code, interpreting the screen, interacting with social context, and, of cour
At the office, several KS folks have been abuzz about the new Diablo. I’m more than bearish as I was never a fan of the franchise or the style of gameplay, but when prodded, I often find myself struggling to explain what that “type” of game actually is. For those who play games, nomenclature can be
Video I love how games adopt to new interfaces. Drops in prices in accelerometer technology normally found in airbag sensors enabled the Wii and the infra-red and motion-sensing tech in the Kinect allows games like Star Wars Kinect. (Maybe that’s not a good thing). Today, a group at Disney Research
KS contributor, game designer, and general provocateur Pippin Barr is at it again with a new nugget of Flash goodness called Hot Coffee. Ha. He writes us: It’s a riff on the “Hot Coffee Sex Scandal” that surrounded GTA: San Andreas when it came out, with the sex mini-game and all that. I was intere