Jamin Warren

Jamin Warren

We did not see this castaway simulator coming, but it is here.

As part of the Ludum Dare competition, animator Tom Campbell went all Tom Hanks on his entry by creating Adrift. Skirting the game/non-game conversation for a moment, Adrift falls somewhere between interactive wallpaper and Tamagortchi. You are, well, you and you are stuck on a boat for the foreseea

Adorable Kickstarter project teaches kids how to live-action role play.

Burlington, Mass youth program Guard Up, Inc. is teaching kids how to live-action role play. Meghan Gardner told Wired: “This program is designed to engage kids and teens in live, story-based adventures where they play a character in an ongoing storyline.” Sounds like fun to me. As that saying goes,

Ernest Hemingway offers advice for the fledgeling game designer

Sometimes it’s nice to imagine games as occupying the same space as literature. We’re not there yet, but we can do the next best thing with the red pen of revisionism. Author Ernest Hemingway had this to say about the nature of his craft in a 1934 issue of Esquire. I’ve “amended” Hemingway’s words o

Why virtual dogs make better friends than virtual cats

How do virtual dogs fit into the larger world of computer-canine interaction? Matt Novak over at Smithsonian has been doing a deep exegesis of The Jetsons because why not. On the introduction of Astro, the robot dog, Novak makes a salient point on why we need robotic pets in the future: In an effort

Trailer for Eleven is delightful ode to Kubrick on the Swedish astral plane

Christoffer Hedborg is a gameplay programmer for Might and Delight, developers of the charming forthcoming Pid. But apparently he has free time to do explorations of his own. Hedborg has given few details about the nature of his side project Eleven. What we can divine, however, is that it’s very geo