Jamin Warren

Jamin Warren

Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.

"Game designers want to be artists without knowing what that means."

The “games as art” debate has fortunately waned a bit. Good riddance, I say. But a broader interest in videogames as a visual, interactive medium is certainly welcome. At least, that’s how John Sharp, who teaches at the Savannah College of Art and Design, is approaching games. For the last year or s

Scare Tactics

For more than 20 years, Jayne Gackenbach has been doing research into the depths of our sleeping subconscious as a dream researcher. Over the past decade, the professor of psychology at Edmonton’s Grant MacEwan University has become increasingly interested in the world of videogames after watching h

Robin Hunicke

This is the first of a series we’re calling the Pre-Game Interview. Profiles of game creators tend to focus on the products themselves and ignore who the people are as creative individuals. We think that looking at their early lives might be a revealing way to think about game developers’ later outp

Say How You Play

This article was originally delivered last week as a “microtalk” at the Game Developers Conference 2011. The format dictates that all speakers must also use 20 slides that auto-advance every 16 seconds! So if you dare, attempt to read the following in about five minutes.

Kick Picks #1

We’ve been selected by Kickstarter to create a curated page so we can spotlight projects that we think fit in with the Kill Screen ethos. Without further ado, here are our first picks.