Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
Good artist steal, bad artists borrow, right? Then there are pirates. Over at Techdirt, Mike Masnick pubbed a lengthy response to the Weekly Standard’s assessment of piracy. In summation, the Standard is in righteous indingation about the public’s blase treatment of piracy but Masnick points out th
Jamin Warren on the myth of the dying music game. Two new games, Rhythm Heaven Fever and Beat Sneak Bandit, show that less is more—and that music games need not be about music at all.
We talk to Rogers Redding, the man responsible for balancing the rules of NCAA football. What can one of our most beloved—but complicated and particular—sports tell us about the pursuit of meaning through limitations, success and defeat?
Is the game industry a well-oiled, profoundly risk-averse machine with a stranglehold on creative talent, or is crowdfunding about to destroy publishing as we know it? Jamin Warren takes a look at the unprecedented success of Tim Schafer’s Kickstarter project Double Fine Adventure and sees a potenti