Zach Budgor

A video handily explains all the wonderful things videogames do for your brain

It’s well-documented at this point that playing videogames has an effect on your brain. It’s just what effect, exactly, that scientists haven’t quite figured out. Something to do with decision-making and sensory awareness, right? But it’s a step toward appreciating games for what they are—valuable i

Bycatch smartly distills drone warfare into a card game

This season of Homeland opened with a botched drone strike, and six episodes later teetered on a moment where a drone nearly became an instrument of revenge. Granted, Homeland is about one Jason-masked murder rampage from 24 territory, but the show usually mirrors one actual political concern per se

Wandering the hypnagogic kaleidoscope with Parasomnia

The 2010 sf/slasher hybrid Beyond the Black Rainbow was the best argument for shooting on film since…well, since the days where there was no other option. Directed by first-timer Panos Cosmatos (son of George P. Cosmatos, director of the hands-down best movie where Sylvester Stallone eats pizza with

Relish the look of Beyond Eyes’ watercolor visions

One-woman studio tiger & squid’s Beyond eyes reached nearly half of its Indiegogo goal last October. Since then it’s gone dark, only resurfacing this week to the news that publisher Team 17 (best known for the Worms series, but they’ve been diversifying as of late) has picked up the game for a 2015

Mecca 3D allows Muslims to make a pilgrimage using VR

The hajj is one of the Five Pillars of Islam; it demands that all able Muslims make pilgrimage to Mecca at least once before they die. That’s kind of a lot to ask, I imagine, especially if you find yourself without the means. But what other choice does a devotee have? Well, there’s Mecca 3D, an app

At least someone’s thinking of your thumbs

Big phones are increasingly the norm. And aside from the obvious challenges of these handheld obsidian monoliths—such as “Where do I stash this thing?”—there is a more concrete problem, an issue of design: the way you hold your (pitiful, obsolete) phone now is not going to be the way you hold one of

The garish psychotronic madness of Uriel’s Chasm nods to early Swans

The band Swans have two distinct phases. The first is grimy, industrial no-wave that churns and roils Tetsuo-like with dystopic paranoia and twisted sexuality. The second phase—their current one—is patient, unfurling twenty-minute art rock tapestries largely devoid of distorted guitars and far more

Beat Blox is like real-life Patatap

The intuitive, color-soaked beat-making app Patatap is something we still think you should check out. Following in its footsteps is Beat Blox, a grad project by Swedish student Per Holmquist. His piece, created at the Beckmans College of Design, takes Patatap‘s tactility and fuses that with the much

Human Harp lends grace to industrial spaces

Di Mainstone is an artist whose work bridges the gap between sculpture and the human body. She entwines the two, creating wearable, touchable, playable apparatuses that range from pulsing Cronenberg-style bioforms to a neck-mounted motion-based instrument that transforms its wearer into a one-woman

SUPERHOT shoot-dodging its way to Xbox One

Superhot is both the Matrix videogame we’ve dreamt of (naturally, whilst cradled in our biomechanical nutrient pods) and the best argument yet for the Oculus Rift. Meditative may be a stretch. Superhot is a pensive shooter. It slows you down. Like For Each Our Roads of Winter, Superhot invites you t

Arbitrary subjects turn into kaleidoscopic imagery with Light Pattern

The intersection of photography and computers generally connotes Photoshop and Instagram. The first is a tool for refining and altering photos, enabling manipulation far beyond what’s possible in the darkroom. The second is a sort of casual dumping ground, a worldwide clothesline sagging with millio