Yannick Lejacq

Is EA the worst company in the world? This guy thinks so.

Before Zynga was everybody’s favorite company to hate, there was EA. Paul Tassi reminds us today in Forbes that this company is still the most evil of the evil empires for the game industry:  I believe EA is a destructive force in the industry as their goal isn’t the make gaming more accessible and

So long, game retailers. But what’s next?

Dismal news continues to pour in about the sad state of gaming retail stores across Europe and Australia. The Australian Financial Review reports today that many shops are now simply cleaning house:  Game Group isn’t the only retailer to feel the slow death of brick and mortar video games in Austral

PAUSE: this is your cat on Yu-Gi-Oh!

Hats off to BuzzFeed for curating the finest-quality cat material on the internet. But this one is especially relevant. I mean, this kid doesn’t even need an iPad to play with his cat.  [BuzzFeed]

Do videogames abet cyberbullying?

As the recent resolution of the case following Tyler Clementi’s harassment and suicide illustrates, regulating online spaces is a difficult (if not impossible) task with potentially fatal consequences. Harder still is drawing the line between legitimate hate crimes and “cyber bullying,” which has st

That’s right, Martha Stewart is coming to CastleVille.

Just when I thought Zynga’s place in the game industry couldn’t get any weirder or more contentious, Mashable gave me this little gem: Martha Stewart is setting up house on Facebook. From now until mid-April, players of Facebook gameCastleVille will be able to interact with a virtual (and much young

PAUSE: A tour through 8-bit videogame history in Snafu’s new music video.

Video Sna-fu Grand Désordre Orchestre‘s new music video for their song “Dreamorama” first seems like it’s just making a kitschy reference to 8-bit nostalgia. But as the video (made by French filmmaker Pierre Manry) progresses, the arcade history it pulls out is impressively comprehensive—making refe

Can videogames be overtly philosophical?

A few years back, Ian Bogost began writing a 3-part series asking if one could ever build a “metaphysics videogame.” Part 2 was published shortly thereafter, leading with the promising question: “what kind of videogame” would such a philosophical inquiry make? Unfortunately we never saw the final po

How do you design a demon? Try asking Blizzard.

Designing for a franchise that has spanned much of PC-gaming’s history must be a daunting task, especially given the controversial reaction Blizzard was met with when they first unveiled Diablo III’s heavily World of Warcraft-inspired look. Just look at the shift from Diablo II’s final horned monste

What Do We Fear in Our Bodies?

Once famously justified by Freud, pop culture’s fixation on human excrement is a strange phenomenon. Yannick LeJacq looks at Postal III and wonders why this has never transferred successfully to videogames.

Why the Ending of Mass Effect 3 Started a Furor.

During an appearance on NPR’s “Talk of the Nation” for the 20th anniversary of his play Angels in America, Tony Kushner let slip a detail of the “very specific sense” he had about what happened to Joe Pitt—one of the play’s central characters that disappears very ambiguously from the story’s end. Ne

Are videogames the new job creators? Britain certainly hopes so.

If the latest Call of Duty taught us anything besides the fact that big explosions are still almost as ridiculous as they are awesome, it’s that videogames can make you a ton of money. The United Kingdom recently followed a trend set by other game development-friendly nations like France, Canada, an

PAUSE: 100 Fine Art Permutations of Super Mario

Besides a ridiculous live-action movie spin-off (starring, of all people, Dennis Hopper), Mario’s transition from videogames to other areas of popular culture can sometimes seem few and far between. BuzzFeed has a list of 100 incredible pieces of fan art dedicated to the spunky Italian plumber, incl

Here are six ways that videogames will save your life.

Videogames have gotten a lot of flack during their short life atop the pop culture totem pole for being terrible for the mental and physical well-being of their players. But amidst all these accusations, the question naturally arises of what you would do if you were attacked by an angry moose. The n

Get a Grip

The definition of gambling reaches far beyond gaudy slot machine. Here’s why the infamous claw game of carnivals and childhood birthday parties is a symbol of our times, grasping at gifts behind an invisible wall.

Congress is at it again with a new bill pressing for "violent" warning labels.

Despite the recent successful defense of unmarred videogame distribution in Brown v. EMA, Congress is at it again: A new bill has been submitted to the U.S. House of Representatives that will require most video games to include a warning label that states: “WARNING: Exposure to violent video games h

Videogames come to the war effort in more ways than training simulations.

The use of videogames by the military has long be a subject of criticism and curiosity by journalists and those who view games solely as purveyors of entertainment. Now a new trend seems to be starting for application of games to soldiers’ lives: as a form of therapy for recovering veterans. The Chr

Playing videogames will get you a job (someday).

A few months ago, William Bennet reminded victims of the great recession that chronic unemployment was entirely their fault with the standard charm conservatives like him tend to bring to the issue: “‘Get off the video games five hours a day, get yourself together, get a challenging job and get marr

Is cheating what makes us human?

Understanding the mathematical complexity of a game like chess is a very daunting task (listen to the excellent Radiolab podcast on the subject). Even more challenging, however, is understanding a profoundly human behavior that occurs within the game of chess itself: cheating. Computer scientists Ke

This program will make all your games. Now what?

In his review of the new indie sensation Journey, Jamin Warren lamented the fact that many game developers now mistake “artistic value with realism,” thrust as they are with new technologies into an “artistic arms race to see who can stuff the most polygons on the screen, the most feathers on a bird