Yannick Lejacq

This program will make all your games. Now what?

In his review of the new indie sensation Journey, Jamin Warren lamented the fact that many game developers now mistake “artistic value with realism,” thrust as they are with new technologies into an “artistic arms race to see who can stuff the most polygons on the screen, the most feathers on a bird

Why we still need split-screen co-op in the age of the internet.

So since it’s friendship week here at Kill Screen, I wanted to bring something up that’s bothered me more and more in the current generation of gaming. See, I grew up at a time when playing Teenage Mutant Ninja Turtles was still the penultimate arcade experience, when LAN-parties of Starcraft and Qu

Why is cloning games so easy?

Zynga caught a lot of flack recent for their less-than-subtle appropration of NimbleBit’s Tiny Tower when they announced their remarkably similar game Dream Heights, leading many videogame commentators to question the relevance of traditional copyrighting techniques to an evolving industry and mediu