In his review of the new indie sensation Journey, Jamin Warren lamented the fact that many game developers now mistake “artistic value with realism,” thrust as they are with new technologies into an “artistic arms race to see who can stuff the most polygons on the screen, the most feathers on a bird
Kickstarter has recently gained a lot of attention and acclaim from communities of gamers in particular for its newfound ability to crowd-source funding for fan-adored games made by legendary designers that have somehow slipped through the cracks of modern game-industry publishers. Now the yeti of m
Theoretical and scientific explorations into whether or not videogames may actually benefit your health are not uncommon, but how many game developers have gathered around the idea to use games specifically for therapeutic applications? The new Boston-based company Akili Interactive Labs is beginnin
So since it’s friendship week here at Kill Screen, I wanted to bring something up that’s bothered me more and more in the current generation of gaming. See, I grew up at a time when playing Teenage Mutant Ninja Turtles was still the penultimate arcade experience, when LAN-parties of Starcraft and Qu
Zynga caught a lot of flack recent for their less-than-subtle appropration of NimbleBit’s Tiny Tower when they announced their remarkably similar game Dream Heights, leading many videogame commentators to question the relevance of traditional copyrighting techniques to an evolving industry and mediu