There’s a close-knit cloud of terms frequently cropping up in the discussion of action role-playing games lately. “Atmospheric,” “minimalist,” “roguelike,” “pixel art,” et cetera. Hyper Light Drifter established its appeal almost entirely on the back of these signifiers. Titan Souls did the same las
It goes without saying that sensationalized military conflict has long been a staple of the videogame landscape. From Contra (1987) to Halo 2 (2004), Modern Warfare (2007) to Bad Company (2008), the variety of titles that allow players to occupy the boots of a laconic lone shooter on foreign territo
I have never attended a fancy socialite soirée before. On the chance occasion that my mind wanders as to what such experience would be like, my imagination inevitably concocts a scenario not unlike Edgar Allan Poe’s The Masque of the Red Death (1842) mixed with a particularly fiendish round of Clue.
As far as violent crime rates go, South Korea is relatively tame when compared to most of its contemporaries. As detailed in a crime and safety report conducted by the U.S. Department of State Overseas Security Advisory Council (OSAC) last year, with the majority of crimes amounting to persistent lo
Kafkaesque. It’s a word whose usage in everyday conversation has inspired an unfair status as a self-effacing pejorative of pseudo-intellectualism. Believe it or not, Kafkaesque does retain a meaning apart from these misconceptions; a shorthand description of the soul-crushing drudgery and ineffectu
It all stands out to me as clear as yesterday. A scrawny, bright-eyed teenager circa ‘07, sat across the aisle with his friends, popcorn gripped between thighs, the SMS touchpads of flip-phones being thumbed impatiently. It’s the opening weekend of Michael Bay’s Transformers and we are ready to see
Photography has always possessed this peculiar quality of contorting a space as well as documenting it. For instance, take motion photography, which captures the momentum of a moving object in a static image while often at the same time distilling the background into a blur of bokeh and light trails
If great art does in fact flourish out of restraints, then it’s no surprise that the chiptune melodies of early games have so firmly embedded themselves in the hearts of the generations that grew up alongside them. This is particularly apparent in the mutual infatuation that the realms of videogames
The Thing is one of the most peculiar media series to try and wrap your head around. For starters, as far as series go, it struggles to qualify, mostly orbiting John Carpenter’s 1982 film, with a small and loose assemblage of multimedia offshoots (a comic series, a prequel film) dancing at the edges
With a few notable exceptions, platformers are typically solitary adventures that measure determination against dexterity. The life of a whip-wielding vampire slayer or bounty hunting contortionist is a lonely one. Players often left to fend for themselves as they chart a course through a labyrinthi
Few visual art styles are as dramatically influential as Cubism. Pioneered by the likes of Picasso and Braque, Cubism jettisoned the notion of realistic depictions of nature and sparked an aesthetic revolution that would impact every modern art style throughout the twentieth-century. Inspired by thi
Frictional Games, creator of 2010’s infamous horror hit Amnesia: The Dark Descent, has announced that its latest title SOMA has hit beta—it looks and plays near-exactly as it will in its final version, in other words. All that’s left between now and a release date is waiting for Frictional to gather