Stalking the halls at the Game Developer’s Conference 2013 this week gave me plenty of data to test against Bennett Foddy’s sharp talk on videogames’ failure to learn from the lessons that sports mastered thousands of years ago. The expo floor is packed with games struggling to put themselves on di
With Facebook’s IPO due in the next week or so, founding geek and CEO Mark Zuckerberg is about to make so much money he’ll be able to swim around in it like Scrooge McDuck. We’re talking enough money for the pit full of gold coins (naturally), but also enough to fund the ground-breaking physics rese
Can poetry handle Ian Bogost? Can gaming handle poetry? Tommy Rousse takes up the joystick and puts on his literature goggles to decipher A Slow Year, Bogost’s collection of game poems.
Videogaming has a cycle of ebbs and flows—there’s a season for a slew of high-profile games for the holidays, a season for late-summer doldrums sprinkled with arcade and indie offerings, and a season for U.S. Representative Joe Baca, Democrat of California’s 43rd District, to introduce unconstitutio
When boundaries were pushed at this year’s Nordic Game Jam, it was in all senses: technological, creative, and personal. Thomas Rousse followed the two-day development of Awkward Tarzan Grinding Game and found its tangle of dongles and vines anything but.
The Supreme Court’s ruling in Brown v. EMA, that videogames should receive the same First Amendment protection as other media, was well received by gamers and the games industry. But the details of the case point to less-encouraging historical precedents and implications for future considerations of