Teddy Papes

106 posts

Making video games within a video game

Elisée Maurer has made “a game to make games”. If you think Minecraft is a platform for game creation, just wait until you see Maurer’s Craft Studio:  It take inspiration from Minecraft of course, but it’s also reminiscent of Little Big Planet, letting you build things, but also design the principle

How to make a videogame with clay

This is how you end up making a clay video game: Most game artists are used to working with pixels and polygons, but what do you do when you’re an artist just getting into development? If you’re like Anders Gustafsson and Erik Zaring, you make your game out of clay. – – – Both Gustafsson and Zaring

Mike Singleton dies at 61, games world loses a pioneer

Mike Singleton’s obituary in Rock, Paper, Shotgun: [He] will perhaps be best remembered for a series of remarkably ambitious ZX Spectrum titles including The Lords of Midnight, Doomdark’s Revenge, and War In Middle-Earth. Personally I was enormously influenced by his Midwinter games for 16-bit home

Searching for the videogame that keeps on giving

A game that is “good” doesn’t mean it won’t eventually make you want to bash your head into a wall. Adam Harshberger (founder of Pixels or Death) chronicles his failed attempts to find a satiating videogame.    I’m level 14 on Guild Wars 2 and I think it’s a great game. But I can see every inch of t

Indiecade diversity a glimmer of hope in white male culture

Will this be the norm for much longer? In an industry that seems plagued with the underepresentation of any group besides white males, it’s reassuring to read reports of a little diversification.  Walking around the show, playing the games, and networking with peers, it was striking how many people

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