A JRPG constantly folding in on itself.
Finding karma deep in nature.
Deciphering the language of play.
Pointing and clicking in nowheresville.
One of the year’s most anticipated RPGs grew organically.
The creator of last year’s watershed Gone Home discusses its wake.
The ultimate escort mission gets its due.
Creating a sacred space, virtual or otherwise.
There will be pointing and clicking.
You smell that? That’s Alpine air.
You’ll be sweating bullets.
Righting the wrongs of villainy.
A meditation on violence, America and videogames.
A comedy of trial and errors.
Game Freak sticks to its guns.
Ground control to player one.