If you have a Vita or an Xperia phone, you can find cheaper games made for mobile use with a real controller at Playstation’s new mobile store. To promote the game’s new platform, Rami Ismail of studio Vlambeer wrote a post on the process of porting the game for the Playstation blog. For the uniniti
Eurogamer Expo managing director Rupert Loman has decided to ban booth babes from future expos. At this year’s show three companies showed up with booth babes. Two in particular we thought were dressed inappropriately. As a short term measure we told them to move into the 18+ zone, and we asked some
The first time you kill another person in a videogame, it’s a little shocking. You destroyed that bundle of zeros and ones that was made to emulate another human! Inexperienced players especially feel the need to physically cleanse themselves after playing a violent videogame. The article “Macbeth a
GameMaker gets a bad rap for enabling the creation of piles of half-started games. But some developers use the software to make real games that people enjoy playing–remember Mr. Karoshi? Indie developer Rob noted that giving GameMaker away for free and hosting games through Steam Workshop makes game
Kickstarter is all about making dreams come true. Not just for the people who make projects, but also for the people supporting them. Seeing two legendary game designers team up to make “an old-school RPG” might just be one of these dreams in the making. Brenda Brathwaite designed much of Wizardry
Game-inspired jewelry should be jewelry first, gamey second. These gorgeous Bioshock-inspired lockets do the trick.
Chris Suellentrop’s review of Papo & Yo wonders why the memoir-as-game is a virtually untouched genre. Papo & Yo is a magical-realist fable about the relationship between its creative director and writer, Vander Caballero, and his alcoholic father. No, the game isn’t an autobiography or a documentar
In 1998 the US Army was trying to think of non-lethal ways to incapacitate enemy soldiers. One of these ideas was to induce seizures in them. Spencer Ackerman at i09 gets down to the details: The [Army’s analysis] cautioned that the effectiveness of incapacitating a human nervous system with an elec
For the 2012 Interactive Fiction Competition, the entries are short and many are playable online. The games range from hyperlinked Twine games to fully parsing text adventures. The game shown below, Guilded Youth, is a fun one for the Halloween season. Anyone can judge the games, though they have to
For a new mobile app developer, doing PR is kind of hard. And when most app sites reply to your press release asking for money in exchange for an “expedited review,” developers might start wondering if this is just how the system works. Appynation has made a list of sites that charge for reviews. C
Books about videogames are filled with screenshots that don’t quite capture the essence of a game like video footage does. The upcoming documentary design primer, What’s in a Game, plans to cover topics like monetization, co-operative play, and control schemes, among other aspects of game design.
Both Obama and Romney gave speeches to accept their nominations. Speeches that promise a better America and preach belief in the American people. As the New York Times noted: Sometimes these [promises] result in eerily similar speeches from both sides of the political arena. It can be tough to tell
At the end of Inception, the spinning top leaves ambiguity about if Dam Cobb is finally in the real world. It led to plenty of debates about what the ending “meant.” For Brendan Keogh at Unwinnable, the lack of resolution itself was significant. But the whole point of that final scene – or indeed,
Indie game designers typically learn from other game designers, not videogame journalists. The critical essays on videogames are more for the adult gamers who want to find something worthwhile in their experiences. Luke Rhodes reflects on his research into the subject. My interview with Jenn Frank r
Makeup as LIMBO fanart. Perhaps the artist can make a whole Halloween costume out of LIMBO‘s setting.
Windows 8 looks like it’s trying to turn your computer into a tablet. When Microsoft offered Notch help in certifying Minecraft for Windows 8, he was not impressed. Kevin Parrish at Tom’s Hardware gives some backstory: Valve Software, id Software and Blizzard have openly revealed their distaste for
The Japanese indie platformer, La-Mulana, is a game that constantly misguides players. The difficult, Indiana-Jones-inspired game has inspired similar games like Fez and Spelunky. Jason Johnson at Bit Creature found its unpredictability a relief. Games are typically more trustworthy than Abe Lincol
Winner of “Best Writing” at this year’s Freeplay, Flatland: Fallen Angel is a videogame adaptation of the novel Flatland. Based on a 19th century novella, Flatland: Fallen Angle is a noir tale of revenge, political uprising, and breaking your enemies into tiny pieces! Set in a world of only two dim
In the documentary The King of Kong: A Fistful of Quarters, underdog Steve Wiebe seeks to oust the reigning Donkey Kong champion Billy Mitchell. At Mediascape, Andy Myers interviewed Wiebe about his experience being filmed for the movie. – – – Myers: Now from your perspective, how accurate was th
A new dungeon crawler on the 3DS eShop, The Denpa Men: They Came By Wave, has players collecting their warriors, er, Denpa men, from different wi-fi hotspots as an AR feature. The different Denpa men have personalities that bring Dwarf Fortress to mind. Philip J Reed reviews the game at Nintedo Life
The job of a producer has always mystified me a little, since the thing they’re producing is more abstract than code or art. Producers oversee the development process and act as a go-between for development teams and publishers. The role of a producer can change depending on the studio, but generall
After Eric Graff’s Xbox account was stolen, he found the thief trying to sell it at Forum Korner. He confronted the thief and called Xbox customer support, and he still doesn’t have his account back. Jason Schreier at Kotaku reports: Eventually a ForumKorner moderator closed the thread and banned In
Vice made the web series Eye For An Eye to market Dishonored, a game about sweet, sweet revenge. As part of this marketing campaign, Vice showed documentary footage of street violence and violence prevention group CeaesFire’s attempts to resolve conflicts peacefully. The web mini-series interviewed
Double Dragon instantly conjures the 1980s. But part of the charm of 80s media is how unaware of its own awfulness it was. Taking the 80s out of Double Dragon and doing an HD remake of it just makes it worse. Mitch Dyer at IGN felt strongly that Double Dragon: Neon was too much like playing in an ar
Paige Johnson at Playscapes dug up some bizarre playground designs from Czechoslavakia in 1960. In searching for more information on the intriguing satellite-inspired play structure by Zden?k N?me?ek featured at the MoMA Century of the Child exhibition I found some fascinating references to a play