Rachel Helps

Playstation Mobile kicks off with Super Crate Box

If you have a Vita or an Xperia phone, you can find cheaper games made for mobile use with a real controller at Playstation’s new mobile store. To promote the game’s new platform, Rami Ismail of studio Vlambeer wrote a post on the process of porting the game for the Playstation blog. For the uniniti

Eurogamer Expo to ban booth babes

Eurogamer Expo managing director Rupert Loman has decided to ban booth babes from future expos. At this year’s show three companies showed up with booth babes. Two in particular we thought were dressed inappropriately. As a short term measure we told them to move into the 18+ zone, and we asked some

GameMaker comes to Steam; makes game creation accessible

GameMaker gets a bad rap for enabling the creation of piles of half-started games. But some developers use the software to make real games that people enjoy playing–remember Mr. Karoshi? Indie developer Rob noted that giving GameMaker away for free and hosting games through Steam Workshop makes game

Legendary designers team up to make a legit old-school RPG

Kickstarter is all about making dreams come true. Not just for the people who make projects, but also for the people supporting them. Seeing two legendary game designers team up to make “an old-school RPG” might just be one of these dreams in the making.  Brenda Brathwaite designed much of Wizardry

Why are there no gaming memoirs?

Chris Suellentrop’s review of Papo & Yo wonders why the memoir-as-game is a virtually untouched genre. Papo & Yo is a magical-realist fable about the relationship between its creative director and writer, Vander Caballero, and his alcoholic father. No, the game isn’t an autobiography or a documentar

Evidence of a military-grade Pokémon-inspired seizure gun

In 1998 the US Army was trying to think of non-lethal ways to incapacitate enemy soldiers. One of these ideas was to induce seizures in them. Spencer Ackerman at i09 gets down to the details: The [Army’s analysis] cautioned that the effectiveness of incapacitating a human nervous system with an elec

Have opinions about interactive fiction? Judge these entries.

For the 2012 Interactive Fiction Competition, the entries are short and many are playable online. The games range from hyperlinked Twine games to fully parsing text adventures. The game shown below, Guilded Youth, is a fun one for the Halloween season. Anyone can judge the games, though they have to

Sites charging for app reviews outed

For a new mobile app developer, doing PR is kind of hard. And when most app sites reply to your press release asking for money in exchange for an “expedited review,” developers might start wondering if this is just how the system works. Appynation has made a list of sites that charge for reviews.  C

A documentary primer on game design by game designers

Books  about videogames are filled with screenshots that don’t quite capture the essence of a game like video footage does. The upcoming documentary design primer, What’s in a Game, plans to cover topics like monetization, co-operative play, and control schemes, among other aspects of game design.

Identical rhetoric from Romney and Obama captured in retro game footage

Both Obama and Romney gave speeches to accept their nominations. Speeches that promise a better America and preach belief in the American people. As the New York Times noted: Sometimes these [promises] result in eerily similar speeches from both sides of the political arena. It can be tough to tell

Virtual worlds aren’t real, but our feelings are

At the end of Inception, the spinning top leaves ambiguity about if Dam Cobb is finally in the real world. It led to plenty of debates about what the ending “meant.” For Brendan Keogh at Unwinnable, the lack of resolution itself was significant.  But the whole point of that final scene – or indeed,

People want games journalism that speaks to their maturity

Indie game designers typically learn from other game designers, not videogame journalists. The critical essays on videogames are more for the adult gamers who want to find something worthwhile in their experiences. Luke Rhodes reflects on his research into the subject. My interview with Jenn Frank r

Minecraft creator doesn’t want his game on Windows 8

Windows 8 looks like it’s trying to turn your computer into a tablet. When Microsoft offered Notch help in certifying Minecraft for Windows 8, he was not impressed. Kevin Parrish at Tom’s Hardware gives some backstory: Valve Software, id Software and Blizzard have openly revealed their distaste for

The indie platformer that lies to you as you play it

The Japanese indie platformer, La-Mulana, is a game that constantly misguides players. The difficult, Indiana-Jones-inspired game has inspired similar games like Fez and Spelunky. Jason Johnson at Bit Creature found its unpredictability a relief.  Games are typically more trustworthy than Abe Lincol

The noir revenge game based on a 19th-century novella

Winner of “Best Writing” at this year’s Freeplay, Flatland: Fallen Angel is a videogame adaptation of the novel Flatland.  Based on a 19th century novella, Flatland: Fallen Angle is a noir tale of revenge, political uprising, and breaking your enemies into tiny pieces! Set in a world of only two dim

Donkey Kong champion reflects on accuracy of King of Kong

In the documentary The King of Kong: A Fistful of Quarters, underdog Steve Wiebe seeks to oust the reigning Donkey Kong champion Billy Mitchell. At Mediascape, Andy Myers interviewed Wiebe about his experience being filmed for the movie.  – – – Myers:   Now from your perspective, how accurate was th

A dungeon crawler whose characters let you know you’re doing a bad job

A new dungeon crawler on the 3DS eShop, The Denpa Men: They Came By Wave, has players collecting their warriors, er, Denpa men, from different wi-fi hotspots as an AR feature. The different Denpa men have personalities that bring Dwarf Fortress to mind. Philip J Reed reviews the game at Nintedo Life

What does a game producer actually, you know, do?

The job of a producer has always mystified me a little, since the thing they’re producing is more abstract than code or art. Producers oversee the development process and act as a go-between for development teams and publishers. The role of a producer can change depending on the studio, but generall

Xbox player found the man who stole his account

After Eric Graff’s Xbox account was stolen, he found the thief trying to sell it at Forum Korner. He confronted the thief and called Xbox customer support, and he still doesn’t have his account back. Jason Schreier at Kotaku reports: Eventually a ForumKorner moderator closed the thread and banned In

Vice made a documentary about street violence to market Dishonored

Vice made the web series Eye For An Eye to market Dishonored, a game about sweet, sweet revenge. As part of this marketing campaign, Vice showed documentary footage of street violence and violence prevention group CeaesFire’s attempts to resolve conflicts peacefully.  The web mini-series interviewed

Double Dragon: Neon is just another HD remake

Double Dragon instantly conjures the 1980s. But part of the charm of 80s media is how unaware of its own awfulness it was. Taking the 80s out of Double Dragon and doing an HD remake of it just makes it worse. Mitch Dyer at IGN felt strongly that Double Dragon: Neon was too much like playing in an ar

Check out these awesome Czech playground designs inspired by Sputnik

Paige Johnson at Playscapes dug up some bizarre playground designs from  Czechoslavakia in 1960. In searching for more information on the intriguing satellite-inspired play structure by Zden?k N?me?ek featured at the MoMA Century of the Child exhibition I found some fascinating references to a play