Rachel Helps

295 posts

Dreamfall: The Longest Journey sequel still in development

If you ever played The Longest Journey or its sequel, Dreamfall: The Longest Journey, you’ll be happy to know that a third game in the series is in the works. It’s called Dreamfall Chapters, and if it’s anything like the older game, it will have wonderfully deep characterizations. Adam Smith at Rock

Why can’t we create obese avatars?

Usually when you play a game with a customizable character, your avatar ends up looking like an idealized version of yourself. But what about those of us who want a warts-and-all avatar? Joshua Dennison at Pixels or Death wanted an avatar with a pot belly, but found no games to fulfill this desire.

Punch the Custard is the game in which you, uh, punch real custard

Looking at the Ouya controller and the Wii U Pro controller, it seems like videogame inputs are reaching convergence. But some games will still be defined by their unique interfaces. Punch the Custard takes usual videogame inputs and surrounds them in custard. Brandon Boyer at Venus Patrol explains:

Ethiopian children teach themselves to hack

Do you remember the One Laptop Per Child (OLPC) educational initiative for countries without public school systems? OLPC got tired of trying to teach children things, and decided to help them help themselves. OLPC left a box in a remote village with enough solar-powered tablets for each child. OLPC

Is low-polygon art the next pixel art?

Pixel art has been having a renaissance for the past few years. Its less popular cousin, low-polygon art, is still finding a niche; these designs by Tim Reynolds have me convinced that it’s a form worth pursuing.

Horror games are scarier than horror movies

If a horror move gets too scary, you can always close your eyes. You can close your eyes during a videogame too, but it will probably end with your character dead. On his blog Ruminatron 5000, Peter Shafer describes how much he didn’t want to play Silent Hill. Games like Silent Hill create an intens

Borderlands 2 reduces consumer culture into a game

Borderlands 2 is a shooter where you can collect loot and level up. It’s similar to many RPGs in that you can decide to find every single chest/loot holder or bypass some. Ethan Gatch on Medium Difficulty found that he couldn’t ignore loot. I was a loot fiend in the worst kind of way: grabbing usele

The sexist assumptions behind female game characters

Why does Mrs. Pac-Man need a bow, lipstick, and eye makeup to show that she’s a woman? Well, she’s the female version of a male character, so she has to be somehow different, right? And how else can we signify femininity, if not with lipstick and bows and breasts? Anjin Anhut at How Not to Suck at G

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