Rachel Helps

295 posts

Are you a 1990s "Nintendependent"? You need Nintendetox!

This news segment from the 90s looks at the NEAT SPECS of the Super Nintendo and how some parents feel their children are being exploited by marketing. Sound familiar? Maybe some things haven’t changed, though Nintendo no longer controls “80% of the video market.”

How playing Halo 4 is like being Odysseus

The Odyssey isn’t just a story. It’s Odysseus retelling this story of the adventures he undertook. True to the nature of the epic poem, Odysseus takes poetic license with details. At Play the Past, Roger Travis argues that players of Halo 4 have a similar retelling each time they pass through the ga

Is Halo more like a sport than a movie?

Halo 4 and Black Ops II are out this month, causing us to reflect on the appeal of first-person shooters. I tend to dismiss them, as I’m not a fan of shooting things without understanding them, but there’s no denying the adrenaline rush from a competitive multiplayer win. Stephen Totilo at The New Y

Does all that AC3 prelude help or hurt?

The promotions for Assassin’s Creed III made much of its Native American protagonist, but the game starts with a lengthy (and as our reviewer found, intolerable) prelude playing his British father. While a few applauded this contextual approach as necessary in hindsight, most players found it slow,

Are level designers the future neuro-architects?

You’ve played the polished levels that have been iteratively playtested; where you don’t get lost and you know exactly what you’re supposed to do. Some might consider this too obvious for a game, but in the world of architecture, this is precisely what buildings need. In an article about how neurosc

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