Why Roller Coaster Tycoon works best as a simulation
Roller Coaster Tycoon is a fun simulation about building and managing theme parks, but if you carry its gameplay into real life, as in this fan video, it gets a little disturbing.
Roller Coaster Tycoon is a fun simulation about building and managing theme parks, but if you carry its gameplay into real life, as in this fan video, it gets a little disturbing.
BioWare co-founders Ray Muzyka and Greg Zeschuk announced their retirement today on the BioWare blog. The studio’s first big success was the Baldur’s Gate franchise, followed by Neverwinter Nights, and, later, the Mass Effect and Dragon Age franchises. Muzyka plans to invest and mentor other entrep
Disney’s upcoming film Wreck-It Ralph has a lot of trademarked characters in it. In his interview with Total Film, producer Clark Spencer gives a behind-the-scenes look at the process of getting the necessary permissions. Rich [Moore, director] and I went to E3, and pitched the movie to all the dif
While we’re on the subject: Graphic designer Christian Swinehart has created a remarkable website about Choose Your Own Adventure (CYOA) books, or “game books.” His graphical representations of the branching storylines are beautiful in their own right, and teach lessons about how “branched” a storyl
Remember Choose Your Own Adventure novels? They were great. But flipping to the exact right page was hard to do without spoiling some other part of the story. Thanks to hyperlinked texts, these stories no longer suffer from that problem. If you’ve ever thought of writing a choose-your-own-adventure
BioWare, creators of the beloved Mass Effect and Dragon Age series, is known perhaps more than anything for the quality of its writing. The Border House interviewed BioWare writer Ann Lemay. We work in an open-floor office, each in four-desk units with semi-clear dividers that afford some privacy, b
All too often, the word “gamer” seems to describe a personality in its entirety. One’s gaming identity is somehow divorced from all the other aspects of one’s personality. Adam Ruch at Kotaku AU fights against this assumption. By being a gamer, I do not stop being a man, a university lecturer, a med
The new indie spaceship management game FTL involves a lot of, well, managing, and not a lot of space exploration. Rampant Coyote of Rampant Games found the game full of emergent narrative, with some surprising solutions to the problem of putting out fires. The focus of the game is not on space – it