Michelle Ehrhardt

Development of Papers, Please creator’s next game hits rough seas

It’s been a year and a half since Papers Please (2013) creator Lucas Pope first announced his nautical mystery game Return of the Obra Dinn, releasing a small demo of the game for players to try for free. Like many demos, it offered a vertical slice of the game’s typical routine, helping to embody w

Interactive web comic simulates what it’s like to have dementia

Towards the end of his life, my grandfather began carrying a notebook wherever he went, writing down every minute detail of his day as best he could. He wasn’t working on a memoir or gathering ideas for a novel, but simply trying to keep track of his memories. At this point, he was years-deep into a

Take a look at Rollovski, the adorable Simogo game that never was

Recently made available for free over on their blog, Simogo’s Rollovski is adorable, clever, and unfortunately, only four levels long. The game, an unreleased prototype, stars a round, limbless detective of the same name, following him on his journey to infiltrate a strange hotel made up entirely of

Death’s Gambit finds the humor in its deadly medieval world

Death’s Gambit, the upcoming medieval action game from developer White Rabbit, likes to wear its influences on its sleeve. Like the recently released Salt & Sanctuary, it’s part Dark Souls (2011) and part Castlevania, sending players into a brutish world that could not yell “here be dragons” any lou

Glaciers writes poetry using Google’s most popular searches

Currently wrapping up its first weekend on display at New York’s Postmasters art gallery, Glaciers is the latest art project from Sage Solitaire (2015) creator and Tharsis systems designer Zach Gage, as well as several billion unknowing co-authors. The exhibit features a collection of small e-ink sc

Pokémon GO will encourage players to visit museums and art installations

As a series that has been primarily confined to handhelds since its inception, Pokémon has always encouraged a certain amount of “go” from its audience. For instance, its commercials frequently feature players wandering through forests and cityscapes, getting to know their hometowns better and meeti

Game turns you into a 1920s phone operator, complete with vintage switchboard

It must be difficult for a game made on 89-year-old hardware to stand out anywhere, let alone at a conference brimming with excitement over upcoming virtual reality headsets like PlayStation VR and the HTC Vive—it wouldn’t help that this game assigns the player with a menial day job that’s now handl

1979 Revolution shows the nastier side of Iran’s historical uprising

1979 Revolution, the upcoming adventure game following the political revolution that took place that year in Iran, just got a new trailer. It’s the most in-depth look at the game we’ve seen so far, and it paints a desperate picture for both the country and the game’s photojournalist protagonist Reza

Twitch streamer plays Counter-Strike with lipstick controller

Frequently placing second among Twitch’s most streamed games, Counter-Strike: Global Offensive (2012) has become an institution among the website’s community. At any given moment, there are hundreds of streamers playing the title, all vying for attention as they each try to figure out the most enter

New word processor lets you type letters with satellite images

Imagine painstakingly combing through the entirety of Google Maps trying to find buildings, pools, and other structures that resemble letters, then compiling those images together to make new fonts created wholly out of aerial imagery. That’s exactly what creators Benedikt Groß (a computational desi

Documentary outlines how Cities: Skylines is being used to plan real cities

Having enjoyed a brief sneak-peek at Austin, Texas’ SXSW art and technology festival last weekend, My Urban Playground is an upcoming documentary from game publisher Paradox Interactive that tells the story of popular city-building game, Cities: Skylines (2015), and the fans who are using it to plan

8-bit artist makes new autobiographical GIF every day

This article contains flashing images. /// Speaking to Vice’s The Creator’s Project, Italy-born, Shanghai-based illustrator Ailadi says “I like the combination of PETSCII 8-bit game aesthetic with subjects of common daily life.” She’s referring to her PETSCII series, an art project based around prod

The AI being forced to climb Minecraft’s highest hills

Somewhere in Microsoft’s New York offices right now, an artificial intelligence is busy repeatedly trying and failing to climb a hill in Minecraft (2011), as if a modern day reenactment of the Sisyphus myth. This AI is being watched by a team of five computer scientists, and its many deaths are bein

Social Mario teaches AI to learn by imitating each other

As videogames are frequently focused on having a single human player interact with dozens or even hundreds of computer-controlled characters at a time, they tend to be particularly fertile ground for development of artificial intelligence. This is why it should come as no surprise that when the Chai

Finals Fantasy creates game design lesson plans anyone can use

As tablets continue to move into schools and games like Minecraft (2011) are repurposed to educate, the idea of gamification, or using games to teach students about the world, has been gaining popularity as of late. However, as an increasingly diverse artistic medium of its own, others are developin

Alien abduction game To Azimuth returns with an eerie new trailer

To Azimuth, an upcoming adventure game that failed to secure Kickstarter funding during a campaign in 2014, is back with a new announcement trailer. Described as a “Lynchian alien abduction investigation,” the game tells a story about alien abductions and, more importantly, the people who experience

Japanese hashtag reimagines videogame covers using adorable clip-art

#いらすとやさんでゲームパッケージを再現する, or as Google Translate tells me, “#To reproduce the game package in Irasutoya’s,” is a hashtag currently making its way around Japanese Twitter. It’s dedicated to taking videogame covers and recreating them with royalty free clip-art, specifically from the Japanese illustrati

1979 Revolution to explore the Black Friday Massacre this April

1979 Revolution, the adventure game series based on political events in Iran that year, will see its first episode released on April 5th. It’s something I’ve been waiting for since playing a demo of the game on an iPad at an exhibition titled “Sensory Stories: An Exhibition of New Narrative Experien

A videogame is being used to humanize Dakar City’s child beggars

If ever a title exemplified the ability games have to comment on important issues, it’s Senegal’s Cross Dakar City. Essentially an updated version of Frogger in the vein of Crossy Road, its goal is simple: you are a young boy named Mamadou trying to cross the various streets, railroads, and rivers o

No Man’s Sky finally revealing its mysteries when it launches this June

It’s been a little over two years since ambitious space exploration game No Man’s Sky, with its “planet-sized planets” and “universe-sized universe,” was first announced back in December of 2013. Since then, the game’s trailers and various press showings have been great at capturing the imagination,

Fighting game will pit Darwin against Tesla in brutal fisticuffs

Science Kombat, an upcoming newsgame created by Fred Di Giacomo Rocha and Otavio Cohen from Brazil’s Superinteressante science and culture magazine, aims to teach players about some of history’s greatest minds not by handing them a dry quiz, but by having a select group of notable scientists beat th

Printable Firewatch maps add a new challenge to the game

With its 1989 setting and focus on exploring the wilderness of the American West, Firewatch recalls a time before cell phones and GPS were common tools among those looking for adventure. Before Siri, the best option most travelers had for finding out how to get somewhere was still the simple paper m

Creators of The Novelist want you to avoid freezing to death next

Orthogonal Games, the studio behind 2013’s The Novelist, has announced its next project, called Near Death. It presents a simple premise: Your plane has crashed in Antarctica. You’re cold, you’re alone, and it’s dark. There’s an abandoned research station within walking distance. Try not to die. It’

Computational artist creates a nightmare of writhing bodies

A mass of speedo-clad elastic men floating in space—just human enough to be unsettling. They don’t move of their own volition but, rather, succumb to the physics of zero gravity, writhing and contorting around each other. It’s as as if an astronaut has sneaked her childhood collection of Stretch Arm

Delightfully surreal adventure Samorost 3 comes out this March

We got a glimpse of it last year, but now it’s been confirmed that the full, beautiful picture of Samorost 3 will be landing on this planet on March 24th, 2016 for Windows and Mac. This is the next in Czech-based game studio Amanita Design’s Samorost series, which started back in 2003 as a free brow