Michael Thomsen

Among the Sleep puts players in control of a baby in a haunted house.

video Norwegian developer Krilbite Studio announced their next project will be Among the Sleep, a first person horror game played from the view of a two year-old baby. The game is set on a spooky night when a toddler climbs out of its crib and crawls around a house observing spooky supernatural phen

Ready Victim One: a Florida man ties up daughter so he can play videogames.

A 4 year-old girl in Florida was watching television at home when her father led her into the kitchen and tied her up with a rope so he could play videogames, the Daily Mail reports. The girl claims her father was playing “bad guy” videogames, and has tied her up before for the same purpose. She was

THQ hires Naughty Dog-founder Jason Rubin as president.

video THQ has been in a extended public struggle to keep the company out of bankruptcy after over-investing in PlayStation 3 and Xbox 360 versions of its uDraw tablet peripheral. Yesterday, the company announced Jason Rubin would take over as president, while Danny Bilson, the Executive Vice-Preside

UK researchers make a satellite out of Kinect and cell phone parts.

A group of researchers at the University of Surrey and Surry Satellite Technology have announced a  new project to build satellites out of spare cell phone parts and a Kinect camera. The STRaND project will build two shoebox-sized satellites powered with the processors from Google Nexus phones. Each

Does the new iPad screen make games look better or worse? It’s mostly a wash.

Everything new is obviously better, except when it’s not. The new iPad’s “retina” screen, which displays bright and detail-packed 264-ppi images, is obviously better. All the numbers on its spec sheet are bigger, and its new graphics processor is four times more capable than last year’s. Sam Byford

Getting Closer to Our Bodies, One Missing Limb at a Time

The University of Manchester has had amputees healing their pain by controlling avatars with Microsoft’s Kinect motion interface. Michael Thomsen argues this has implications for the creative potential of videogames, which might one day privilege physical pain over competitive challenge.