Michael Thomsen

E3: Pikmin 3 and the melancholy of joy of murdering your friends.

video The Pikmin games were always proof that, when presented with the right amount of colorful cheer, the most horrifically sad acts can be digested as easily as candy. The E3 demo of Pikmin 3 carries on in this tradition with a game about a helpless protagonist who’s only path off an alien planet

E3: Gears of War: Judgement ties game difficulty to story progress.

video It’s sometimes argued that the higher the difficulty the purer the experience of a game. Normal difficulty settings are like a guided tour of a game’s locations and set pieces, requiring only a transient understanding of a its central mechanics. In a presentation at E3, Epic and developer Peop

E3: Wii Fit U offers a healthy pretext for pure physical pleasure.

video In the 1980s videogame advocates answered criticisms with claims of improved hand-eye coordination. No one was actually playing games to become more coordinated, but the possibility of some marginal benefit was a convenient tool to defuse skeptics. When Nintendo released the first Wii Fit in 2

PAUSE: Michael Bay brings dustep and explosions to E3.

video The juxtapositions one finds at E3 are a marvel. On the one hand you have perfectly tame things like Micrsoft’s new music streaming service, and on the other hand there is an ocean of explosions, executions, and non-sequitur dustep. Jarosh Barkdale has done a fine job capturing this bizarrenes

E3: God of War: Ascension reveals the magic of creative destruction.

video Creative destruction has been an important idea in the U.S. presidential election, with Mitt Romney claiming the fecund growth that occurs after bankruptcy and mass layoffs is an essential part of the capitalism. The concept finds a surprising co-conspirator in God of War: Ascension, which wil

E3: ZombiU plays with the power of unconscious decision making.

video The last few years have brought a bounty of new evidence about how the subconscious guides our actions. Where this leaves the concept of free will is up for debate but we are discovering large parts of our lives run by the rote guidance of the unthinking mind. ZombiU dramatizes the stress betw

E3: Dishonored gives you a keyhole view into other people’s private lives.

video Like all games that support stealth, Dishonored can be played by silently watching other people from the shadowy wings. In playing through the E3 demo mission without killing anyone, you’ll need to trail behind guards, eavesdropping on idle conversation to learn who’s running the show, what ar

E3: What would Gene Roddenberry think of the new Star Trek game?

The original Star Trek series was an unspooling yarn of multicultural adventurism that celebrated the discovery of new species and new ways of life. These discoveries sometimes left human beings in the unflattering light of savage cowboys always ready to reach for the phaser when a simple “how do yo

E3: Does XCOM: Enemy Unknown belong more to fans or its developers?

XCOM: Enemy Unknown has a lot to live up to. The revival of the classic PC strategy title, which many consider the finest videogame ever made, is destined to become an extension of the hopes, dreams, and ideas of its most intense fans. At E3, I spoke with Jake Solomon, Lead Designer from Firaxis, ab

Borderlands 2 recalls the awfulness of older siblings and puberty.

video One of the key charms of Borderlands was its ability to visualize everything that was happening onscreen, from the satisfying blip of evaporating health points that appeared with every bullet strike to the colorful beacons of light that marked dropped loot after a firefight. The Borderlands 2

Nintendo builds its own theme park into Wii U with Nintendoland.

video Periodically the calls went out for Nintendo to build an actual theme park. Like Disneyland, fans craved a magical environment where Mario, Link, and Donkey Kong became incarnate creatures inhabiting the open spaces between roller coasters and gift shops. For its forthcoming Wii U console Nint

Battlefield 3 platforms itself with a yearly subscription service.

Hastening the transformation of games into platforms unto themselves, EA announced Battlefield 3 Premium, a subscription service for the first person shooter that will give customers access to five major DLC packs as well as “deeper personalization options and advanced features.” Each of the expansi

Big Data comes to games in spy thriller Watch Dogs.

video An average person creates a “data ghost” of more than 2 gigabytes, the trailer for Ubisoft’s newly announced Watch Dogs tells us. A data ghost is a collection of all the logged data that can be attributed to a person, from medical records to online browsing habits. In aggregate this data can b