Lyndsey Edelman
5 posts
Is it the no-cut that draws us in?
We have come to seen the popularization of no cutscenes in games. As opposed to film which often relies on cuts and methodical edits, this is to say that many games trend toward longer shots without interruption, particularly after 1998’s Half Life. As art often does, a new cinematic feature aims t
Play of the Day: Surprise Bullfight is less surprise bullfighting than it is just 8-bit mass animal slaughter.
I’m totally down with absurdity, especially the pixelated kind. That’s why I’m like Adult Swim’s Surprise Bullfight by developer/designer Messhof. What the game lacks in coherent meaning it certainly makes up for with addictive animal slaying and plain ole violent playtime. The premise is this: you
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