The videogame violence debate is old but not over, because it’s not just worried parents and politicians anymore. Recently, Warren Spector–revered designer of System Shock, Deus Ex, Epic Mickey, among others—told G.I.biz: We have to stop loving it. I just don’t believe in the effects argument at all
The accidental aesthetic of Quick Response (QR) codes has gained the attention of artsts looking to explore its vast storage capabilities and (smart phone) user-friendly scanning. A few QR artists have hung whole galleries, courting comparisons to Piet Mondrian. Another Dutch artist, Sander Veenhauf
The social game giant who owns Facebook’s Farmville and mobile fads like Draw Something and Words With Friends has watched their stock deflate rapidly in the past few trade days. Just a couple of possible reasons for the recent tailspin: dwindling interest in previous games from mobile players and F
At last capitulating to the growing digital hegemony, the hermitic, not-dead-yet novelist–whose beautifully explosive books (Gravity’s Rainbow, Mason and Dixon, The Crying of Lot 49) have left readers, writers, and critics in awe for the last half-century–is all-of-the-sudden fine with his books bec
Tim Schafer, lead writer and creative director of some of the most inventive and moving adventure games ever (Grim Fandango, Psychonauts, Brütal Legend), writes beyond what his games show on the screen. His recent interview with On The Media–cut from a longer interview about Schafer’s multimillion d