Kent Szlauderbach

Author Nathan Englander’s first longing was for an Atari 2600.

video Nathan Englander (author of For the Relief of Unbearable Urges, What We Talk About When We Talk About Anne Frank) was terrified of the phrase “Write what you know.” To him though, his fear of writing about his ordinary suburban life was a gross misinterpretation of the phrase. What he knew was

Finally, you will be able to carry out Salman Rushdie’s fatwa in a videogame.

Surely not to debase and trivialize a sacred law by making it an adolescent fantasy, a state-sponsored Iranian studio is developing a game whose objective is to kill a Salman Rushdie (author of The Satanic Verses, Midnight’s Children) avatar, because it’s definitely going to educate the youth and no

Our best schools are states of play.

More and more are coming to believe that education and imagination are not gulags of labor, but places to play. Announced yesterday at the Aspen Ideas Festival, GLASS Lab—a project by Institute of Play in partnership with EA and the Entertainment Software Association and supported by the John D. and

A Hand in Forgetting

Datura, a surreal new videogame from Poland, is based on the realistic hand movements of the PlayStation Move controller. But like a David Lynch film it travels in the opposite direction, leading you to a place where everything is wrong, and your choices don’t matter.

Creators of the Dream Machine discuss their handmade Polanski hallucination.

video In a recent interview with Joystiq, Anders Gustafsson and Erik Zaring talk about how they made their award winning Dream Machine out of handmade puppets and watching Roman Polanski’s apartment trilogy. Chapters 1-3 are available on Steam.   Erik: Our game is called The Dream Machine and it’s e