What’s unique to the audience of the videogame medium is that there’s a medium within the medium: the hand. Games revolutionize how we interact, and tools revolutionize the world. Or this is how Freeman Dyson, treasured (and lambasted) 88-year-old physicist and mathematician at Princeton (who’s been
Biochemistry is one field where the gamification trend is actually amazing its community and allowing real-world discovery. Scientists and players have used these games to discover how human cells work at their core structure, and how we might build our own to better fight disease like cancer and HI
The social network for kids once described as an “Orwellian dystopia” for vigilantly monitoring the language used between its users, Club Penguin is extending its children’s online-safety crusade by donating millions worth of space in TV, print, and web slots to third-party child safety campaigns, a
Game publishers are exercising new, cruel methods to get you to keep playing their games. Not only a nefarious metaphor for money, “energy” perverts the exchange economy that was once an unspoken agreement between games and their designers. The balance is tilting upward. Over at Hookshot Inc., Simon
video WIth the help of their Indiegogo campaign, the documentarians of From Bedrooms to Billions promise to tell the untold story of the Britsh videogames industry, and ultimately help to bridge a gap between traditional broadcast and videogames. “It’s a story that really hasn’t been told,” Caulfie