Kent Szlauderbach
117 posts
Here is a 3D map of the universe-four billion lightyears by four billion lightyears, roughly.
The Havard-Smithsonian Center for Astrophysicists has released the largest-ever map of space, locating millions of galaxies, quasars, and black holes. The point of all this—besides tempting us to make a Katamari out of it—is to study the past six billion years of universal growth and find out where
Disney can now clone your face, put it on a robot.
In the noble pursuit to inject verisimilitude into the virtual, photorealistic videogames have gone at length to perfect face-capturing technology. Now, Disney researches have taken the captured data out of the database and onto silicon, around a head, then onto a robotic body. Science, Space & Robo
Do games need harsher critics?
Critical discussions of videogames take place largely on the internet—much of the intellectual runoff filtering into Twitter and Facebook feeds, waiting to be shared. But does our desire to be ‘liked’ and ‘followed’—as critics or artists—come at the expense of honest critical thought? For the New Yo
What we talk about when we talk about videogame addiction.
The payoff of sex, music, and drugs? The guaranteed satisfaction of more music, sex, and drugs. According to this animated video from AsapSCIENCE, this Epicurean triumvirate stimulates our brains’ supply of a neurochemical called dopamine, which always leaves you wanting more. In the same way that a
How schools need to stop fearing and love the web.
To many educators here and in the UK, consumable digital technology and social media are only distractions, pastimes, ways to escape the monolithic institution of education. But as schools build firewalls around their classrooms, are they depriving their students from learning how to graduate from u
"The world’s first intelligent textbook" comes with its own artificial teacher.
A new biology textbook called Inquire is being called “the world’s first intelligent textbook.” We’ll take that to mean that all the extra human cognition that goes into reading, interpreting, and teaching—like drawing larger parallels between abstract concepts, reading between the lines—will be spe
Disney Research’s REVEL turns your whole body into a touch device.
In Aldous Huxley’s 1932 Brave New World, “Feelies” are augmented movie theaters equipped with technology that manipulates the audience’s sense of touch. A sex scene, for instance, can be felt as much as it can be watched—i.e. the sensation of silken fur on a bearskin rug as lovers copulate on it. No
