Josiah Harrist

The board games you need to know about from Gen Con 2016

I’ve been telling everyone that Gen Con stood for “General Convention,” and that it was shortened for the sake of being unique. But this is not true. It’s actually short for “Geneva Convention”—named for Lake Geneva, where 12 Chicagoan members of the IFW (International Federation of Wargaming) met w

Dead of Winter: The Long Night is a survivor

The Andes Flight Disaster of 1972 is infamous for the part about the cannibalism. On October 13th, a chartered Fairchild FH-227D crashed on the spine of the Andes between Chile and Argentina. A search was conducted for just over a week, leaving the team stranded. After two months of starvation, fros

Isaac Vega wants to make board games for everyone

An hour into our interview, Isaac Vega is still brimming with energy, gesturing and talking about his next project with all the verve of a life coach or an eager teenager. Vega’s a lead designer for Plaid Hat Games, who have published the board games Dead of Winter (2014) and Summoner Wars (2009). I

Star Wars Rebellion breaks the canon … and itself

Fantasy Flight’s space opera tactics game Star Wars: Rebellion is a seemingly brilliant mashup of Star Wars canon. Classic elements from the original Star Wars trilogy are here—Hidden Rebel Base! A Death Star! Han Solo frozen in carbonite! A reconstructed Death Star!—but inventively recombined. Rath

Fall of Magic turns everyone into a gifted author

Fall of Magic is the kind of free form storytelling you could do with your friends on the floor just about anywhere. Play some Howard Shore soundtracks in the background, light a few candles, and unroll the scroll. As an engine for creating stories it’s deceptively slight. From the rulebook: “Someon

An intro to tabletop gaming as ritual

Every time I unbox a board game it feels as though I’m ‘starting something’. There’s a secure rhythm in drawing out components, shuffling decks, placing pieces; it feels significant in the same way that the placement and positioning of elements in communion or offering feels holy. Mats are laid out,

The Spaceteam card game will make you wanna shout

“The future is disorder.” –Tom Stoppard, Arcadia /// The Spaceteam card game is chaos. Like its forebear on Android and Apple, it’s a cooperative game that forces you and some friends to scramble with tools and ailing apparatuses to fix your spaceship before you are swallowed by a black hole. As an

The year in boardgames

“2015 is the year of the board game,” I told everyone I knew. I wrote it out in emails. I typed the words out in text messages. I casually said it over the phone. If friends or family wanted to get me something for my birthday, a PlayStation gift card would not do: I had a manicured Amazon wish list

Void and Meddler is lovely but lonely

It’s a gorgeous evening in Void & Meddler’s synth-wave nightscape. The downtempo music is pulsing, rain is falling, and I’m guiding my protagonist Fyn through a market of vibrant neofuturistic goods. I click on some fish, stacked near a bobbing robot merchant. “No, just no,” Fyn tells me. I click on

What Can Our Smartphones Say to Stilt Houses?

The games Josiah Harrist played in the Third World reminded him of the Mario and zombies of his home. But will the fantasies of videogames outlive the technology that outlines them?

Can a Videogame Give You Closure?

Tyler Glaiel’s Flash hit has blossomed into a much moodier and complicated appraisal of human existence in its PlayStation Network debut. We take a closer look at Closure and how a lot of darkness can bring a lot to light.

A Low End Theory

Wondering why so many games send us through hell? Look on the bright side.

Infected Zones

The little-known Russian videogame Pathologic offers a harrowing apology for environmental abuse, and asks some difficult questions about how we relate to the world.