Joseph Bernstein

347 posts

Are board games primed for a renaissance?

Edge reports that digital versions of popular board games, created to serve the booming tablet audience, have greatly boosted sales: While the popularity of the boardgame has never been in question, the growing number of touchscreen enabled devices – and the broad market reach of those products – ha

Why games should give us more ways to fail

Jim Rossignol has a great take today on why he wants to play Day Z, XCOM, and FTL so much more than Dishonored: the more ways there are to fail, the more invested he becomes in a game. Novelists and scriptwriters have understood this trick for years: piling problems on to the protagonist, in as many

A gaming deity who doesn’t take himself too seriously

Peter Molyneux, the legendary English game developer, is known as much for what his games don’t deliver as for what they do. The maker of Theme Park and Black and White and Dungeon Keeper famously promises a revolution from each of his games, then castigates himself after the titles inevitably fall

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