Finally, some tomb raiding for the Tomb Raider! The latest footage of Rise of the Tomb Raider direct from its presentation at Gamescom gave fans what they’ve been yearning for since the 2013 reboot: Lara Croft scaling crumbling walls in exotic, undiscovered locales like the good ol’ days when breast
Being a teen during the rise of the internet was weird in too many ways to describe. While you were experiencing all manner of hormonal and bodily changes, the rest of the world was experiencing its own kind of tumultuous transformation. As you matured into young adulthood, attempting to navigate th
Anyone who played Monument Valley remembers the feeling of wellbeing that washed over them as they discovered the solution to each puzzle. It’s that sense that everything had its proper place; that things fit together and work in harmony. The world, when you manage to see it from the right perspecti
You might remember Yarny from E3, when he made us wonder whether all videogames would eventually get Etsy-fied. Or you might remember his creator, Martin Sahlin, who was one of the few presenters at E3 who passed our fashion police‘s standards with flying colors (well, mainly just two colors: green
The new Rise of the Tomb Raider footage from Gamescom has gotten a lot of attention for depicting Lara doing some pretty gruesome stuff. She uses a kitchen knife to tenderize a dude’s neck, bludgeons another bro with a bottle, then somehow accurately fires two arrows at once into as many oblivious h
Ah, the elusive Night Trap Fan. You hear of them often, but actual sightings remain a rarity. The creators of the infamous 1992 FMV (which, in part, sparked the videogame backlash that lead to the ESRB ratings we hold dear today) spoke about their many legions of fans last year when the Kickstarter
Once in a while, a game comes along that changes what people think the medium is capable of, both inside and outside the community. Never Alone (Kisima Ingitchuna), known as the first Alaska Native videogame, is one of those experiences. More than just a beautiful platformer, Never Alone explores Iñ
We drive into the future using only our rearview mirror. — Marshall McLuhan Ian MacLarty’s Reflections inspired one of those “whoa the future is here” moments in me. I remember years ago, I felt like I was in the goddamn Jetsons the first time I ever Skyped with a person half way across the world. I
According to researchers, the year 2031 will bring with it a shift in the economy that might render this country unrecognizable. They’re calling it the “inheritance bubble,” a product of ultra-wealthy baby boomers leaving behind sizable chunks (over 35% of America’s total net worth) for their childr
“She belonged to a different age, but being so entire, so complete, would always stand up on the horizon, stone-white, eminent, like a lighthouse marking some past stage on this adventurous, long, long voyage, this interminable—this interminable life.” – Virginia Woolf, Mrs. Dalloway Sometimes, a vi
It’s no secret that media’s treatment of female bodies is all around terrible. But for videogames and other animated media, the idealizing of women’s bodies presents some uniquely awkward issues (have you seen the breast physics?) For example: according to the 2013 Game Developer Magazine survey, on
We have a lot to thank trees for. Aside from—you know—letting us breathe and all, science also tells us that cultivating plant life can actually boost your serotonin (like an antidepressant) and your immune system. Permaculturists call it the “harvest high,” known to both quell anxiety and build a s
“Whoa. Look at this place!” Ellie says as you walk through the doorway, into an old record store. You’re on your way to Bill’s hideout and this abandoned town is the first place that lets you truly grasp Ellie’s alienation from our own world. It’s not that she just doesn’t listen to records. She’s n
Everyone shuffles in, somehow looking both non-committal and excited. The space is tight-knight, vaguely dingy, and hot from all the breaths and bodies. People are talking, but not real talk—at most, small talk, to diffuse the tension of waiting. Then, the lights go black and everything stops for on
Remember Dropsy, everyone’s favorite clown/nightmare fuel? For those who don’t remember, Dropsy first began as a good joke on the Something Awful forums in 2004 and quickly spiraled into The Creepy Clown Game That Could, with over a decades worth of tumultuous development history, including: an almo
Alphabear is a fun little mobile game. Combining word search puzzles with Neko Atsume’s pet collection mechanic, it draws you in with such adorable characters as Pirate Bear and Golfing Bear, who each possess their own set of unique bear powers—along with a themed outfit, of course. Designed by Bren
Fairytales, for all their other virtues, tend to be pretty easy games to hack. All you have to do before you get started on your journey/quest/trek is ensure you’ve memorized the Three Essential Pro-tips for Surviving a Fairytale: If you either a) encounter three magical creatures/witches/beings, or