As far as dimensions go, the 4th dimension is pretty impossible to understand. That’s because you can’t perceive or really even conceive it. But according to Miegakure creator Marc Ten Bosch, his metaphysical puzzler inspired by Japanese gardening allows the 4th dimension to be made real. Over at T
If you would have told my 11-year old self that, in the future, we wouldn’t actually all be playing games with big, dorky helmets that used voice-commands to fire eye-lasers and wearing Game Boy fanny packs, my reaction would have been an enthusiastic: Aw, man! I mean, the future of games looked so
Remember Last Life? Of course, you do. Who could forget that smoking-hot noir/sci-fi adventure game with an art style like Grim Fandango and a twisty transhumanist subplot. Well, we know a good bit more about the details now that it’s, like, 30 minutes from being officially funded, raking in over 1
The talking point around The Way is that its Kickstarter video resembles Another World and Flashback, classic games with beautiful animation and no-bullshit design by Éric Chahi. And that it does. But the thing that stuck out to me is the similarities to Frank Herbert’s Dune. Note the tawny desert
Videogames are stuffed to the brim with “fun” little feedback loops, like level-maxing and crossbow upgrades and loot-a-thons. But according to Thomas Grip, author of some of the most hair-raising horror games around, such as Amnesia: The Dark Descent and the anticipated SOMA, those delicious system