Indie games are huge. I don’t know the exact percentage of games we cover nowadays but I’d wager if you ran some analytics the indies would outnumber the big boys by 10 to 1. They’re so predominant, so diverse, and so businesslike that the idea of indie games is quite nebulous. Sometimes we talk aro
One of the best sessions I attended at GDC this year was on the AI pathfinding of Ellie, everyone’s favorite surrogate daughter from The Last of Us. Admittedly, “AI pathfinding” sounds sedative, but actually proves to be enlightening. It turns out the way Ellie’s movements, shooting abilities, and b
Ah, Perseus 230 brings back memories! The great on-rails shooters of the 90s like Star Fox and Sin & Punishment were, well, great. But they came out of that interim period when games were kind of 3D but also kind of not 3D. They were something of a stopgap, so they faded from the picture soon and we