This post is part of a content series presented in partnership with smartwater. smartwater, simplicity is delicious. Technology may be making the world smaller, but as the computer scientist Vannevar Bush pointed out in his watershed 1945 essay As We May Think, it is also making the world infinitel
Games are a collision of study and play, but they lean heavily on the former. Jason Johnson’s trip into the chaotic mines of Spelunky taught him how to love the inhumanity of the machine.
What do onigiri treasure, killer doll heads, spreadsheets, and gymnastics have in common? It turns out nothing, but we can recommend them all in the sudden return of Flash Forward.
Is this London installation the most dangerous ride in the world? Jason Johnson speaks with artist Ryan Doyle about The Liquidator, a kinetic sculpture he built using radioactive metal collected from the site of the 1986 Chernobyl disaster.
Before email and Twitter, the @ symbol was the faceless character of Rogue and its cult of roguelikes. New from rising developer Michael Brough is Zaga-33, a dungeon crawl that manages to be beautifully abstract and polemical at once. Has Brough found the message in the medium?
Buddhist metal duo Yamantaka // Sonic Titan recently contributed to Klei Entertainment’s upcoming Mark of the Ninja. We talk to Ruby Attwood and Alaska B about the cosmic in Chun-Li cosplay and creating drum patterns as code.
Tennis, as a videogame, has never exactly replicated the complex physics of the sport. Instead, tennis videogames give a skin to button-ordering finger memory games. We see how Mario Tennis Open for the 3DS furthers the illusion.
E.T. is known as the game that almost killed the videogame industry in 1983. But its creator Howard Scott Warshaw hasn’t let the failure derail his life. We talk to the man behind the legend about his new life as a therapist for the Digital Age.
They say art imitates life. (Or vice versa.) For the men who craft the weapons in upcoming shooter Tom Clancy: Ghost Recon, creating viable machines meant pulling from the paintball court and the firing range. Jason Johnson dives into the fray.
If there was a strongman contest for the frenetic “bullet hell” genre, Sine Mora might be it. The Hungarian developer gathers steam and spits fire as Jason Johnson dives into this review.
Rockstar Games’ Red Dead Redemption is the latest videogame to host an urban legend. A house on a hill is said to be haunted—in reality—so we went ghost hunting.
The transgender community has found an unlikely folk hero in Poison, a sexed-up Street Fighter character. Jason Johnson traces her murky evolution from concept sketch to rallying point.
Some fear heights; others, going outside. Jason Johnson is afraid of fish, which makes even the most innocent and childproof videogames horrible things.