Jason Johnson

I Get This Call Everyday takes on moronic taxpayers, makes 1099s fun again

Spring was intended to be a wonderful time of year. The snow newly-melted and the cherry trees in bloom, you are drawn out of your small desk space or dusty living room into more temperate air. But someone forgot to tell the I.R.S., who plopped the national tax deadline right in the middle of spring

Ed Key of Proteus searches for the meaning of games and chases Brian Eno

Ever since Aristotle, the debates over how to classify things have been endless. Are house cats “useful” or “tame”? Is Makemake a planet? Are crappers sculptures? Is noise music? Are games where you walk around and explore a pastoral setting while interacting with an ethereal soundscape really games

The Witcher 3 is a perfect case of why we need a replacement for horses.

Wednesday, the Polish developer CD Projekt RED announced The Witcher 3, the latest entry in their fantasy RPG series about a white-locked alchemist in a morally-ambivalent middle earth. But we’ve known it was coming since a week ago when some people on the internet found a secret message in the trai

Crashing helicopters? Infinite enemies? Do games rely on too many tropes?

Like any other movement or medium, games are defined by the norms. Tune in to a country music radio station (we’re not suggesting this at all, by the way) and you’re guaranteed to hear a steel guitar, vocals that sound more like yodeling, and at least four songs about America. Turn on the tube and y

The makers of Fire Emblem probably need dates.

Somehow a small miracle has happened and everybody loves Fire Emblem Awakening: critics and players, old fans and fans anew, the Americans and Japanese, me and Jon. The developers are especially elated to have it out the door. In a recent interview with the team by Nintendo President Iwata, there we

XCOM the shooter is quickly approaching Duke Nukem Forever territory

Remember XCOM? Of course you do. It was the surprisingly great reboot of the classic strategy game that had the gaming press in thrall last fall. Yannick wrote our stellar review of it, arguing, “whatever Firaxis managed to salvage from the wreckage of XCOM’s legacy, they turned into a surpassingly

Will videogames turn children into the future gun-owners of America?

The answer is a resounding maybe. Simon Parkin tackled the crucial issue in a timely article for Eurogamer. To prove that they do, he tracked down a gun-crazed kid in Illinois, a B.B. gun manufacturer who produces replicas of automatic weapons, a US Senator, an game developer who wished to remain an

Space Simulator is the space simulator that will end all space simulators!

Here at Kill Screen, we love a good sim. And not just nominal sims like SimCity and, well, The Sims. We pine for the realistic sim, the kind where you’re placed inside the cockpit of a Boeing 747, or behind the wheel of a tractor trailer crossing eighteen hundred miles of hinterland. Matthew Shaer’s

Ex-game designers in rickshaws getting mead.

The Beer Diaries (which you could easily mistake for ‘The Beard Diaries’ if you were reading the web address and looking at all the pictures of guys with buffalo beards) is a new web series by Gregory Zeschuk on the subject of craft beers. A founder of the development house responsible for the epic

The reason why Homo sapiens civilized the world is a prolonged childhood.

In a highly informative article over at Slate, Chip Walter explains that the reason Homo sapiens outlasted other rival species from the genus Homo, like Neanderthals and those roguish hobbit people (seriously!), is that we have a prolonged childhood which allows us the time for rather frivolous but

Play this twisted RPG where you knock off your party members one by one

Normally, RPGs are about building a party. You start off with, say, a country bumpkin whose destiny is to align seven crystals and save the world from ruin, but first you’ll need to recruit a ragtag group of warriors, white witches, black witches, pink witches, ninjas, robber-barons, bear-wrestlers,

Dark Souls’ director is out and the sequel might be damnable

In a harrowing tidbit of information that filled us and doubtlessly a few of our readers with existential questions, Hidetaka Miyazaki, the director of the widely praised Dark Souls and Demon’s Souls games, told reporters at Edge that he would have a very minimal role, a supervisory one, in the prod

Thanks to the miracle of science, we now know why tutorials are such a drag

Tutorials, those intolerable instances at the start of a game when we surrender our attention to scrupulous instruction on sense-dulling punctilio, aren’t fun. At best a banal evil, and at worst a reason to give up on a game altogether, they have a tendency to knock me out. Though I was initially ex

These lucky kids get to play Proteus at school and write about it

It’s confirmed. When kids today grow up and look back at the media they consumed as tots, they’ll think the same thing we did upon reexamining children’s classics such as Alice in Wonderland or the “Pink Elephants on Parade” singalong from Dumbo: “Whoa, that’s some seriously drugged-out stuff!” Don’

Where does the new SimCity differ from actual urban planning?

We just wrote about how SimCity, the world-famous simulation game that lets you manage a living breathing city, is an inspiration for a new era of interactive maps. Using notes from a knowledgable architect, Tested has broken down how the beta stacks up against the real-life process of planning and

An Arabic programming language could spur game development in the Middle East.

Ramsey Nasser of New York’s Eyebeam Art+Technology Center (no relation to Albert Ayler’s New York Eye And Ear Control, sorry) has created Alb, which is perhaps the first Arabic programming language. While I for one am excited by the prospect of replacing our banal and rather clunky Latin letters wit