Jason Johnson

Watch the Usain Bolt of robots outrun a moving car

Why is it that a robot must always look terrifying to perform an impressive feat? Don’t they have any friendly, safe, innocuous looking robots? Maybe it’s just my active imagination envisioning the legs welded with knife blades, but there’s something inherently unsettling about watching the lightnin

Monument Valley devs reveal painful process of bringing M. C. Escher to life

Navigating the impossibly constructed catwalks and minarets in Monument Valley worked so seamlessly that I never stopped to ask, “How did they do this?” This despite the fact the Escher-esque game broke the rules of geometry and rational thought and space. However, pulling off a Penrose triangle tha

Torment devs suggest combat won’t be as torturous as Planescape’s

It has been properly established that Planescape: Torment is an legendary work of distorted imagination that happened to have pretty shit combat. But you can sleep easy knowing that the devs who are working on Torment: Tides of Numenera are aware of the opinion and are overhauling battles for the ho

New PBS Game/Show asks if World of Warcraft can evoke spiritual experiences

You probably passed it off as just the right combination of sleep depravation, screen hypnosis, and Red Bull, but sometimes games make us feel, well, otherworldly. Cognitive anthropologist Ryan Hornbeck, who interviewed gaggles of Chinese World of Warcraft players for his dissertation, has a deeper