It’s been ten years since the last entry in Atlus’s flagship role-playing series. Luckily, Shin Megami Tensei 4 will keep you busy the next ten.
The creators of Rocksmith explore the virtual sessionmate.
Ken Silverman spent his early adulthood hoping to voxels would make him the game generation’s Edison. Instead, he became its Tesla.
Contra posters for only a buck!
Playdead vamps and revamps in everyone’s macabre delight.
Kaho Abe’s wearable devices are future-chic.
Devine Lu Linvega’s occult language connects his games Nataniev and Hiversaires to the isolated streets of Tokyo. Also, he can see sound.
Jessica Hammer is changing Eastern Africa, one dice roll at a time.
Our favorites from the NYC’s 10th social impact summit
The wait is over. Can the OUYA bring change to your television?
Fez 2, Skulls of the Shogun, Hotline Miami 2, Xbox One, papercraft, chewing gum games, and analog controls are back in fashion.
Pretty soon game designers will know everything about how you play. Is that a good thing?
We speak to a handful of industrial designers about what Xbox One’s design really means.
Safe Sex with Friends, Whack-A-Mole with Cats, Dada with Second Life‘s founder, parties with spies, art games with umbilical cords, and shoot’em ups with insane dimensions, and more on Cheat Sheet!
Launched on Kickstarter today, the Omni will have you lacing up your sneakers to play Team Fortress 2.
Call of Juarez: Gunslinger has a lot to say, but the truth lies in the shooting.
Most games are hard to watch live. How one competitive gaming outlet is looking to change your perspective.
Metro: Last Light has great atmosphere. But don’t inhale.
How far would you go to keep your favorite videogame character alive?
The success of the crowd-funding site has birthed a cottage industry of consultants. Is it really worth it?
Society is always putting idealized representations of women in your face. The Perfect Woman says forget about it.
There’s only one copy of A Game for Someone. And it’s buried somewhere in the Nevada badland.
Andy Schatz’s long-awaited Monaco is a deft tribute to the heist film, but builds a world all its own.
A Norwegian studio captures the fear of childhood with the eeriest of intentions. Also, trolls!
Pocketwatch Games founder goes deep on what makes a good heist movie. Drama ensues.