Jason Johnson

One of the leading innovators in narrative design has a fascinating new game

Game author Emily Short—together with AI architect Richard Evans and game language designer Graham Nelson—has a multidirectional, totally fictional, new 240,000 word book. Ahem, game. But because Blood & Laurels is interactive fiction, you’ll only read a fraction of it your first time through, as yo

Twin Souls, because ninjas and stealth games were made for each other

The first thing you notice about Twin Souls is that it’s very dark, in a pitch black sort of way. And though you can barely make him out in the screenshot, buried in the darkness is a shadow ninja killing sensei in a very vengeful way. This can only mean one thing: this hot-looking Kickstarter proje

This genetic testing firm wants to import your DNA to videogames

Wouldn’t it be great if we could import our genetic code into games and zap virtual clones of ourselves into software? Um … maybe, or probably not, considering the risks to privacy and security that would involve. But that’s not stopping a DNA testing firm that wants to use genetic testing to import