Other people’s meeples—those famous, multicolored, wooden board game pieces—have a bad habit of claiming the territory you have your eye on. It can get annoying. So for his Five Tribes, designer Bruno Cathala decided to design a meeple displacement system to help on your path to becoming the dominan
Are games just narcissistic entertainment, or could they actually teach us moral values? It’s a big question and open for debate, but Alexander Bruce, the developer of Antichamber, says that process of creating the perspective-warping puzzler changed his personality for the better. Speaking with Gam
Thirteen years in the making, this indie game is justified for looking like an old platformer. The story of Tobias and the Dark Sceptres is one of obsession, devotion, and futility, but most of all shareware. Adam Butcher started creating the game for the Multimedia Fusion game creation tool in 2001
It may be a bit impractical, but it’s hard to deny the coolness factor of playing chess on a board that’s levitating in midair. This is not an optical illusion, but some very impressive tech from the levitation design firm Crealev. Seriously, their motto is: We Make Things Float. They’re tight-lippe
Maybe I just have a soft spot for love letters and roguelikes, but this proposal in FTL: Faster Than Light is kind of beautiful. A Redditer going by the name oft_wears_hats is now a happy fiancé after patching his girlfriend’s copy of the game with a dialogue tree in which a the man of her dreams bo