Johnathan Tippett wants to make a giant, human-operated Rock’em Sock’em robot. Well, kinda. He’s calling it Prosthesis, a 7000-pound, two-story-tall “anti-robot.” The Prosthesis runs off of lithium batteries, and is built for the purpose of racing, not fisticuffs, although only one leg of the frame
These are a few of the characters that you can hook up with in Namco High: the Galaga Ship; Lolo (from Klonoa); Valkyrie (yes they get a bit obscure, don’t they?); Anti-Bravoman (who?); Meowkie (Mappy); Mr. Driller (Dig-Dug’s son); Albatross (Rolling Thunder); and my personal heartthrob, Donko (the
After designing Ultima Online, Raph Koster went on to write A Theory of Fun for Game Design, a book for game designers with a lesson for all of us. After ten years, it’s being republished, and its lesson still applies. We need to learn how to have fun. “After we grow up, we sometimes wonder, ‘Where
If the internet is to be believed—and they should, at least occasionally—The Legend of Zelda: A Link Between Worlds for 3DS is sublime. And for that we owe credit to Monolith Soft, the Nintendo-owned subsidiary responsible for role-playing series that are prefixed with Xena, namely Xenosaga and Xeno
An interview at Wall Street Journal painted Microsoft’s outgoing C.E.O. as an old battle ax at a company who is trying to move with the agility of a fencer. “Maybe I’m an emblem of an old era, and I have to move on,” he said. “As much as I love everything about what I’m doing, the best way for Micro