The staggering value of Star Citizen—the upcoming, space-trading, star-battling MMO from Mr. Wing Commander himself—brings up some important questions, but mainly: how the hell does one game raise 30 million dollars through crowd-funding? To put that in perspective, Call of Duty: Black Ops 2 cost a
Waiting in Line 3D is a lot like waiting in line except it’s in 3D. Oh, wait—that’s in 3D too. Still, it’s impressive that the virtual version eloquently captures that sinking sensation. Not that that’s very hard to do. We’re considering it part of “The New Absurd,” the growing trend of ridiculous g
As the technical wizard behind games like Wolfenstein 3D, Doom, and Quake, John Carmack has been an instrumental figure in the advancement of the first-person shooter. Under his guiding light, the genre has progressed from labyrinths of crude, brick mazes to the elegant experiences we know today. Bu
Jake Elliot and Tamas Kemenczy of Cardboard Computer have been releasing curious little metafictional artifacts between each episode of Kentucky Route Zero, their ongoing saga about Baptist churches, coal mines, and hills. This time it’s in the form of The Entertainment, a southern gothic high schoo
The procedure of how games with big budgets are made is guarded as tightly as a mobster in an isolation cell in Alcatraz. We see what the publisher wants us to see when they want us to see it and that’s it. However, inXile are breaking the veil of secrecy by putting the design documents for Torment: