Virtual currencies have been in the news a lot recently, pointing to the need for a more nuanced understanding of the way gamers spend their money—whether it’s real or not. Jamie Madigan has been posting an interesting (and entertaining) series of articles about the psychology of loot in Diablo III
Game developer Jay Pavlina, of Super Mario Bros. Crossover notoriety, is currently kickstarting a new game project called Super Retro Squad. Rather than borrowing characters directly, Pavlin says he is creating a new set of characters, including “Manny and Lanzo, two German miners” who “must rescue
Seth Porges recently spoke to Ford about the way games are making their way into car design—a new development in the “gamification” pandemic. Achievements? Badges? Of course, this will all sound very familiar to anybody who’s ever logged onto Xbox Live or Foursquare. And Rork is unashamed to say th
According to Tom Stafford, the science behind human laughter is more than it’s cracked up to be. So if we want to understand laughter, perhaps we need to go deeper, and look at what is going on in the brain. The areas that control laughing lie deep in the subcortex, and in terms of evolutionary dev
We’ve talked about games for the blind before, but today we’re talking specifically about sports. Shot in the Dark, a new documentary project on Kickstarter, will explore a game called Goalball for visually impaired players: Our film “Shot in the Dark” takes the viewer on a journey through the liv