With the upcoming sequel to Octodad set for a 2013 release date, Patricia Hernandez has posted a conversation with Phil Tibitoski in which she unearths some of the creator’s motivations and musings. All cephalopodic jokes aside, Octodad may be the greatest example of how the simple constraints of a
Children’s play these days doesn’t require much packaging. Downloadable games lack the physicality of a box of Legos—that satisfaction of peeling off the disposable outer shell for the first time to reveal whatever is hidden within. You might say digital games have no packaging or, on the other hand
A new data visualization project from the Copenhagen Institute of Interaction Design allows us to see how much of our language is silent. Silenc cleverly recombines written and spoken language into a unique, synesthetic reading experience. By means of a red light filter, the viewer can interactively
While long-awaited game announcements have been as sparse as usual from the quiet Bellevue-based studio, Valve has instead been announcing new tools in the last few weeks that empower users in creative ways. At the recent Games For Change conference, they revealed an educational initiative called Te
In case you missed the chance to meet the creator of the Choose Your Own Adventure series last Sunday, rest assured that you still have more opportunities to relive your childhood. Zach Weiner, of Saturday Morning Breakfast Cereal, is kickstarting a new “choosable pathway gamebook” called “Trial of