Jacob Simon

Octodad creator discusses the game as social commentary

With the upcoming sequel to Octodad set for a 2013 release date, Patricia Hernandez has posted a conversation with Phil Tibitoski in which she unearths some of the creator’s motivations and musings. All cephalopodic jokes aside, Octodad may be the greatest example of how the simple constraints of a

In new Oscar Diaz toy, the packaging *is* the toy.

Children’s play these days doesn’t require much packaging. Downloadable games lack the physicality of a box of Legos—that satisfaction of peeling off the disposable outer shell for the first time to reveal whatever is hidden within. You might say digital games have no packaging or, on the other hand

Design project "silenc" asks how much we should read between the lines.

A new data visualization project from the Copenhagen Institute of Interaction Design allows us to see how much of our language is silent. Silenc cleverly recombines written and spoken language into a unique, synesthetic reading experience. By means of a red light filter, the viewer can interactively