Jacob Simon

Are games preventing you from being truly idle?

In an article last Saturday, Tim Kreider threw a punch at the old Puritan adage that says “an idle mind is the Devil’s workshop.” Idleness, he argues, is a requisite part of the creative process that we often sacrifice to increase productivity. But are we really being productive? Idleness is not jus

Interference is a game that makes you cheat.

Recently debuted at Joue le jeu at la Gaite lyrique, Interference is a game designed by Eric Zimmerman and Nathalie Pozzi. Unlike most games, Interference is “complicated by the fact that in order to play [the players] steal pieces from each others’ games.” Aesthetically, it looks as if Calder stepp

The sociology of ‘nerdrage’ is explained through Diablo III.

In an attempt to tackle one of the universe’s greatest mysteries, Jesse Singal has broken down his theory of nerdiness and, more specifically, the ‘nerdrage,’ which I assume is the antonym of nerdgasm:  nerdrage: the overwhelming feeling of anger engendered when a nerd is disappointed by that thing

David Cage says "emotion is the end goal" of games. Ok?

Quantic Dream’s “Kara” tech demo showed not only the power of their latest game engine, but also the company’s continued focus on narrative and emotion. Creative lead David Cage recently spoke to Edge about the state of the game industry and its future.  Do you think that narrative games are the end

Past Enemies is short on bullets but full of mysteries.

As part of the recent 7DFPS jam, game designer Eddie Cameron began development on a project called Past Enemies. Chris Donlan wrote about it recently, comparing the gaming experience to reading Fitzgerald’s unfinished novel, The Last Tycoon.  It’s a typical story, really. You awaken in a row boat fi