Drew Millard

Diablo III launch whips expectant fans into expected frenzy.

The Associated Press reports that the frenzied anticipation for the midnight release of Diablo III was insane, because of course it was. Take it away, AP! A crowd of more than 1,500 gathered Monday night around a stage built underneath the Ferris wheel at the Irvine Spectrum Center, located about a

The games of our childhood, destroyed by dubstep.

Inserting a dubstep drop into a normally perfect innocuous dance song is, as our own Ryan Kuo might put it, sometimes the worst thing ever. But director Ian Robertson takes the form and puts it to expert use in the video for Delta Heavy’s “Get By.” At first, the video is this cute stop-motion thing

On Answers Withheld

Who is Andrew W. K., and why have we convinced ourselves to chase a mystery? Drew Millard argues our self-deception may be our best way to stay engaged today.

Andrew W.K. explains why Mars Attacks pinball is so seminal.

I recently interviewed Andrew W.K. for our page over on Pitchfork. In addition to his comments on what he fears most (beasts, obviously), he had a bunch of really enlightening things to say about pinball. What separates a good pinball game from a bad one? Just the layout of that playfield, how the b

The Tao of Molydeux

Game designers around the world recently gathered to make Peter Molyneux’s unconscious fever dreams—the Twitter account of @petermolydeux—a reality. What we learned was that good jokes are not the same as good ideas.

Space Canary

Angry Birds Space shoots the birds into the stratosphere. But a larger orbit and handful of feathers feel like diminishing returns.

The Great Punk Experiment

Games are supposedly becoming easier to make, but as our resident punk finds out, not as easy as screaming into a microphone. Can we make a working game? Barring that, a meaningful one?

Kicking Ice

That folk game about covert Ice packing and assault finally gets its due. Now we can all forget it was a real game.

How much of a game should you play before you’re "done?"

Dirty secret: I can count the number of games I’ve actually finished on one hand. Okay, I might need a toe or two, but still. This is for a lot of reasons. One, a lot of the games I put serious hours into (sports games, I’m looking at you) are fairly open-ended. Two, who is a game developer to tell

In the land of free, how much should games cost?

The world is a weird place these days. Up is down, left is right, cats and dogs are now living together in peace. So crazy! Also, Ghostbusters was on the TV of the place we ate at yesterday. Anyways, The Escapist reports that Daniel Kim, CEO of Nexon, is calling for all games to be free. Mainly, he

Was the ending of Mass Effect 3 worth it?

Saying there’s a bit of chatter about Mass Effect 3 on the internet is like saying there’s a bit of fur on Sasquatch’s body, or a bit of rapping on a Rick Ross album. A lot of people are on the fence about the game’s ending, but Tim Clark at Computers and Videogames is serving as the voice of reason

Can games help you create?

The Wall Street Journal recently ran a piece on what inspires creativity. The secret? Distraction. Although we live in an age that worships focus—we are always forcing ourselves to concentrate, chugging caffeine—this approach can inhibit the imagination. We might be focused, but we’re probably focus

DO NOT LET KANYE INTO HIS ZONE

You know Kanye West, right? And you know the Kanye/Jay-Z song “N—gas in Paris, where Kanye keeps chanting, “Don’t let me get into my zone,” right?” Well, in what is perhaps the greatest achievement in stupid flash games, someone has made an interactive visual recreation of that line. The game is sim

Is the British games industry dead?

Rock Paper Shotgun reports that GAME, the leading games retailer in the UK, is going under. What does this mean for the UK gaming industry? Take it away, RPS: Without GAME, supermarkets will perhaps become the de facto leading games retailers – and thus far they have seem uninterested in stocking an

In the war of consoles, we have all lost.

Screw Attack has a piece on the history of console development, and it basically breaks down why some consoles win, and other consoles lose. Though it makes points about how the Dreamcast couldn’t play DVDs and that the Super Nintendo was somehow inferior, there’s something significant to be taken a

PAUSE: I have been to the mountain, and it is made out of novelty t-shirts.

There are many definitions of the word “love.” My MacBook Pro’s dictionary defines it as, “an intense feeling of deep affection,” or, “a person or thing that one loves,” or something about tennis. My personal definition of “love” is basically, “would someone go to www.themountain.me and buy me a t-s

Interview: Ital Presses Buttons

We talk with producer and musician Daniel Martin-McCormick, better known by his stage name Ital, about working with machines to make music, why he refuses to play games, and what he does or doesn’t have in common with Skrillex.

Interview: Damian Abraham, Fucked Up

We talk to Damian Abraham, the frontman of Canadian hardcore band Fucked Up, about playing with Angry Birds and Nerf bats with his son, teaching while entertaining, and where politics and play collide.

Drake’s Big Shot

What Would Drake Do if he were a famous fake basketball player and not just a sad rapper? Drew Millard gets inside his head and finds out (surprise: Drake is not happy).

The Dark Side of the Paddock

?Between War Horse and Bronies, pop culture is currently obsessed with two things: horses and iPhones. Drew Millard dives into My Horse, an iPhone game about horses, and comes up for air—with a thesis of the new generation between his teeth.

Review: Final Fantasy XIII-2

If we have come to expect choice in games, has the modern player forgotten about shared experiences? Drew Millard endures the latest Final Fantasy epic, a game that reaches for a free narrative but makes a bit of a stretch.