Clayton Purdom

The almost-real Lumino City will be almost-really available next month

Lumino City, that gorgeous, handcrafted follow-up to Lume that we’ve been talking about for months, is now pegged for release in November. The London-based duo behind the game, have built an intriguing world out of cardboard, found objects, and laser-cut pieces, and then reassembled them into a big

Oldboy’s legendary hallway scene, de-made as an NES game

The hallway fight scene in Oldboy is the stuff of legend. Park Chan-wook’s 2003 revenge opus featured a lot of memorable moments, but for me at least the real sticking point isn’t the holy-shit-no twist ending but the three-minute fight scene in the middle of the movie, in which Homerically beleague

Simogo further teases their cryptic Device 6 follow-up The Sailor’s Dream

How much is this? This is not much.  But it’s more of the new Simogo game, so we’re into it. Today the Device 6 and Year Walk devs published a blog post that essentially says, “We’ve been quiet for awhile; the reason for this is that we’ve chosen to be quiet.” It is not, in short, illuminating. Howe

David Roentgen was the Lebron James of designing cabinets

Look at this guy. David Roentgen was a German cabinetmaker born 270 years ago. He appears to have a powdered wig, or at least old-timey curls in his hair. Check the gold frame on his portrait, etc. There is nothing cool about David Roentgen.  And yet: David Roentgen is apparently the shit, because t

Big Pharma combines pretty pastel color scheme with withering cynicism

British Developer Twice Encircled has announced Big Pharma, a game which puts you in the deeply conflicted shoes of a c-level suit at a pharmaceutical conglomerate. It follows the Tycoon playbook: soft, twee visual design over top a game of space and resource management. As in the canonical Kairosof

A few of you lucky souls will spend this weekend playing Hyper Light Drifter

Heart Machine have announced that their ultra-pretty, color-filled apocalypse Hyper Light Drifter will be getting a preview release this weekend. Kickstarter backers will find a Steam code in their inboxes this Friday, and it’ll work until Sunday at midnight.  In a helpful bit of semantics, they’re

Harmonix envisions a 1990s futurescape in A City Sleeps

I envision a short-hair-era Angelina Jolie gliding in on a hoverboard, clad in Chemical Brothers-orange cargo pants, to deliver this idea to the minds of Harmonix Studios. Their surprise announcement of A City Sleeps is a gnarly throwback to all things ’90s: Treasure-style shooters, a character name

Titan Souls drops a new trailer on you, killing you instantly

We’ve been watching Titan Souls since it emerged from Ludum Dare last year, a slim, four-boss experience made in three days that nevertheless featured remarkably confident art direction, music, and pacing. (In fact, we gave it a Playlist nod as soon as it emerged.) It has since septupled in size, th

Starve to death in the Canadian wilds next month with The Long Dark

The Long Dark is set to hit Steam Early Access on September 22. The game is being developed by Hinterland Games, which founder and creative director Raphael Van Lierop told us is situated in “an old mining town nestled at the foot of a mountain range” in Cumberland, British Columbia. The cold creeps

Foot-tall Hotline Miami toys will presumably murder your pets

Imagine this thing stalking behind your houseplants, or peering from behind the claw-foot of your bathtub. Designers Dennaton games have partnered with ESC-TOY to create this toy (“doll,” I feel like some people would say) version of the protagonist of their 2012 instant-classic Hotline Miami. The c