Chris Romero

Virtual Rarity

Where will games take us in an age of multi-user play, drone pilots, and constantly improved graphics? Artist Mark Tribe speaks on his exhibition Rare Earth and the intersections between videogames, art history, simulation, politics, and war.

Thanks to the Kinect and Cornell you’ll soon have robots cleaning your house.

video We’ve reached the moment in history where robots are learning how to organize and place objects autonomously.  From the opinion section on The Week, Cornell roboticists have built and successfully tested a canny new housecleaning bot. Of course, building a machine that “knows” where to put you

Tom Sachs’ new exhibition is Synecdoche, New York meets Apollo 13.

video Contemporary artist Tom Sachs’ SPACE PROGRAM: MARS takes us as close to Mars as many of us will ever get. With the help of public art organization Creative Time, Sachs recreates the Martian landscape in the 55,000 square foot Wade Thompson Drill Hall of the Park Ave. Armory. The immersive inst

NYC’s Museum of Modern Art evaluates games as an art form.

MoMA kicked off Contemporary Art Forum: Critical Play—The Game as an Art Form last night with an overview of critical and artist led play. Here are some quotes from the first session: Mary Flanagan: “Is thinking about games as an art form tied to the historic exchanges specific to art history, or is

Musical robotics? Glowing wires? All is game at NYU’s ITP Spring exhibition.

video Xavier Aaronson’s review for The Creators Project of NYU’s Interactive Telecommunications Program (ITP) spring exhibition demonstrates the importance of art, technology and play, Upon entering this year’s show, held this past Monday and Tuesday, I was greeted with a wonderful assault on the se

For museums saving a virtual world is more than just killing the final boss.

As a visitor it’s easy to overlook the amount of work that goes on in maintaining a videogame exhibition or collection. Jeff DiOrio’s interview with the Strong Museum’s Jon-Paul Dyson, the director of the International Center for the History of Electronic Games (ICHEG) in Rochester, NY remedies this

KICKSTARTER OF THE DAY: Jason Rohrer’s Diamond Trust of London is here!

Jason Rohrer is ready to take on the Nintendo DS with his new game Diamond Trust of London. A Kickstarter page is devoted to the project and will help out manufacturing costs. The game involves outfoxing and bribery, Diamond Trust is a two-player, turn-based, simultaneous-decision strategy game abou

Altered Appreciation

Land art is an appreciation of earthy materials churned into something new. Videogames—mechanical, artificial and synthetic—can gain something from the principles behind this form of art. Superbrothers: Sword and Sworcery EP leads the way—but there are some foothills along the trek.

The New Yorker’s new social game allows us to consider the worth of words.

Could you live without the word ‘moist’? What if ‘leap’ replaced ‘jump’? Words shape our surroundings and perceptions. The New Yorker’s new social game, know as “Questioningly,” is focused on our relationship to words. Here’s how Ben Greenman explains it, We’ll pose a question, and then ask you to a

Christian Marclay’s "The Clock" is returning to NYC.

In Carol Vogel’s NY Times article it was noted that Christian Marclay’s “The Clock” would be returning to New York. The post covers several exhibitions but here is the run down on “The Clock”: The work, a 24-hour montage of clips from movies and television that depict particular minutes in the day,

Rhizome’s "Seven on Seven" helps us "reboot" humanity.

Ben Davis’ coverage of Rhizome’s “Seven on Seven” for Artinfo speaks to the connectivity of technology, how it will be remembered, and how we can rekindle our humanity in an era of over-saturated digital influence. When even the technologists start thinking that technology might be a little too over

How can games make us smarter?

Dan Hurley’s “Can You Make Yourself Smarter” in the NY Times delves into the use of games for increased cognitive benefits, Psychologists have long regarded intelligence as coming in two flavors: crystallized intelligence, the treasure trove of stored-up information and how-to knowledge (the sort of

Can South Korea’s robo-cops reveal how we behave around technology?

In South Korea the testing of robot prison guards is underway. Torie Bosch of Slate reports, In November, officials estimated that the month-long test, involving three 5-foot robots, would cost 1 billion South Korean won, or about $900,000. That doesn’t include the cost of developing the machines. B

MIT’s CAST initiative further bonds art, science and technology together.

From ARTINFO, Kyle Chayka, (also Kill Screen contributor) reports that MIT is poised to further blur the creative boundaries between art, science and technology. Known as the Center for Art, Science & Technology (CAST) the well-funded project is supported through the Andrew W. Mellon Foundation, The

Where do videogames stand with the art of title design?

The digital realm may end the era of book covers. Videogames are in safer territories in some ways. The title design of a game can be imaginative and iconic. The PBS Off Book series released a new episode titled, “The Art of Film & TV Title Design,” that speaks to the power of an opening sequence:

How does one subculture influence another? Moleman 2 shows the way.

Video A new documentary on the demoscene, Moleman 2 – Demoscene – The Art of the Algorithms, is out on YouTube. Moleman 2 is about the demoscene subculture, told by mostly Hungarian sceneres, but it features also some other nationalities. As an impact of the spreading of computer technology, some ne